Hexarchy 1.0 - Launch Ready
Misc
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Many localization fixes
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Fewer mountains in map generation
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Player start balance adjustments
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Destroy card button disabled in Tutorial Level 1
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Tutorial AI adjustments
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All Challenge and Hegemon objectives can alternatively be completed by getting to 250 points
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Catapults and Cannons can no longer capture other Catapults and Cannons
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Adjustments to how AI uses Berserker and Charge cards
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Divine Decree now also immediately gives 1 Happiness
Rewards / Cosmetics
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All unit avatars in Player Explorer now have a pet
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Added earnable Lion, Pig, and Goat pets
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Added badge achievement rewards
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Added Kickstarter card backs
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Added Kickstarter backers to credits
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New achievement for reaching Legendary Hegemon contribution status even if your civilization doesn't win
UI
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New tooltip graphics
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Progress screen can filter on earned / unearned achievements
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France color adjusted
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New card art
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Score breakdown visual changes
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Lots of widget arrangement tweaks
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New AI bot icons with bot names
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Added help button that shows a simple overlay on the UI explaining some key points
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Added links to Wiki
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Announce on Discord setting for custom games is remembered between matches
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Added option to disable arrow key scrolling. This should address issues where other control devices were causing scrolling
Fixes
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Fixed an issue where mounted units could receive terrain defense bonuses
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Fixed an issue where the "x2" labels would not update when buying a resource off the market
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Fixed an issue with canceling multiplayer game join requests
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Ranked multiplayer games should never start with only 1 player
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Fixed issues related to dead citizens from a pillaged city
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Fixed an issue causing stuck draw card events
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Paragon achievement should now work correctly
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Fixed an issue where sometimes cards would go back towards your hand as they dissolve
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Fixed an issue where dead units could be shown as alive after the game ends
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Fixed an issue where AI settlers would sometimes show up in the wrong spot when building a city
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Fixed an issue where title screen news could pop up on top of other screens
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Fixed issues related to navigating away from campaign screen while it animates
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Fixed an issue where a destroyed card could still be shown in your hand
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Fixed issues related rapidly turning the resource overlay on and off
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Fixed issues with player lobby widget when over 8 players are in the lobby
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Fixed an issue where the attack cursor would briefly show when canceling a move order
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Fixed an issue where the inventory panel could quickly change size when dropping resources on a city
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Fixed an issue where level 2 and 3 of the tutorial would be the same if you play them again
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