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Меню

Hexarchy 1.0 - Launch Ready

Misc

  • Many localization fixes

  • Fewer mountains in map generation

  • Player start balance adjustments

  • Destroy card button disabled in Tutorial Level 1

  • Tutorial AI adjustments

  • All Challenge and Hegemon objectives can alternatively be completed by getting to 250 points

  • Catapults and Cannons can no longer capture other Catapults and Cannons

  • Adjustments to how AI uses Berserker and Charge cards

  • Divine Decree now also immediately gives 1 Happiness

Rewards / Cosmetics

  • All unit avatars in Player Explorer now have a pet

  • Added earnable Lion, Pig, and Goat pets

  • Added badge achievement rewards

  • Added Kickstarter card backs

  • Added Kickstarter backers to credits

  • New achievement for reaching Legendary Hegemon contribution status even if your civilization doesn't win

UI

  • New tooltip graphics

  • Progress screen can filter on earned / unearned achievements

  • France color adjusted

  • New card art

  • Score breakdown visual changes

  • Lots of widget arrangement tweaks

  • New AI bot icons with bot names

  • Added help button that shows a simple overlay on the UI explaining some key points

  • Added links to Wiki

  • Announce on Discord setting for custom games is remembered between matches

  • Added option to disable arrow key scrolling. This should address issues where other control devices were causing scrolling

Fixes

  • Fixed an issue where mounted units could receive terrain defense bonuses

  • Fixed an issue where the "x2" labels would not update when buying a resource off the market

  • Fixed an issue with canceling multiplayer game join requests

  • Ranked multiplayer games should never start with only 1 player

  • Fixed issues related to dead citizens from a pillaged city

  • Fixed an issue causing stuck draw card events

  • Paragon achievement should now work correctly

  • Fixed an issue where sometimes cards would go back towards your hand as they dissolve

  • Fixed an issue where dead units could be shown as alive after the game ends

  • Fixed an issue where AI settlers would sometimes show up in the wrong spot when building a city

  • Fixed an issue where title screen news could pop up on top of other screens

  • Fixed issues related to navigating away from campaign screen while it animates

  • Fixed an issue where a destroyed card could still be shown in your hand

  • Fixed issues related rapidly turning the resource overlay on and off

  • Fixed issues with player lobby widget when over 8 players are in the lobby

  • Fixed an issue where the attack cursor would briefly show when canceling a move order

  • Fixed an issue where the inventory panel could quickly change size when dropping resources on a city

  • Fixed an issue where level 2 and 3 of the tutorial would be the same if you play them again

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