February Update - v1.1.875
Multiplayer games require all players to be on the same game version
Misc
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Added Battlefields to hexes where a unit dies. These produce 1 culture per dead unit for the owner of the hex
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Added Very Long custom game length - 200 points and 50 turns
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Killing an enemy unit now gives 1 happiness to your nearest city
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Base multiplayer turn timer increased 10 seconds
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Turn timer visible countdown changed from 30 seconds to 45 seconds
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Changed Long game length max turns to 40
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Changed Normal game length max turns to 25
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Can no longer redraw your hand while you have cards stored for next turn
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Can view the cards in your deck (unordered) by mousing over the Draw Card button
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Added a custom game setting for coastal player starts only
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Added menu option for enabling or disabling automated camera panning to Wonders built by other players
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Most floating text size decreased
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Added single-player Skirmish setting to use the multiplayer unit movement rules
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Yield and Citizen hover popup delayed slightly more to prevent accidental Citizen pick ups
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Adjusted civ assignment so that your preferred civ should never be taken by a player that did not select that civ
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Parthenon deck inspection view now shows cost that includes adjustments such as increased hammer cost from Wonders already built
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Multiplayer network data usage reduced
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Minor map generation performance improvements
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Random number generation status for market, shuffle, and harbor is saved and restored for save games
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Changed free citizen movement highlight glow to be more conspicuous and consistent with other glow effects
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Ability icons on map now always display in the same order
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Conquistador can now fire 3 times in a single turn instead of 2
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Wheat now gets the resource diversity bonus like other food resources
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Some adjustments and fixes to the tutorial campaign
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In-game bug report submissions will now retry if the initial send attempt fails
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Bots no longer build cities on Holy Sites
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Bot builds slightly fewer siege weapons
Balance
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Winery gold yield for hex increased from 1 to 3
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Cultivate now also adds 1 gold production to Farm and Winery
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Persia's Satrap ability now also claims an extra random unclaimed hex next to the target hex
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Himeji Castle now produces 4 hammers and 3 culture
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Himeji Castle causes the extra military unit drawn to cost 20% of its strength in gold
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Conscription unit gold cost reduced to 20% of unit strength
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Spearman now does 400% damage when defending against mounted units
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Cossack flank attack damage slightly reduced and splash damage limited to 2 units
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Great Wall now adds 1/3 of unit's total movement cost instead of a flat 1 movement. This makes it more effective against mounted units, Scouts, and Settlers
Fixes
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Fixed a crash that occur sometime after building Parthenon
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Fixed an issue where floating text over a unit would continue to move to the side if the unit model was hidden
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Fixed issue where players could build a Barracks near enemy cities instead of just friendly cities
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Fixed an issue where the default Citizen on the city hex could be destroyed with abilities like Ritual and Conscription
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Fixed issues where players could pick up resource tokens while playing a card and could pick up a card while holding resource tokens
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Forage used on water tiles by England now correctly receives the gold bonus if used in England's territory
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Fixed issue where building lumbermill would not refresh terrain yield on resource overlay
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Fixed an issue where attack orders that result in no targets still reward promotion slots
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Fixed an issue where multiplayer games would reduce custom game map sizes with less than 5 players. This could cause map generation failures
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Fixed an issue where Mac clients could not join friends from their Steam friends list while the game was not loaded
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Fixed an issue where Rome's Infrastructure ability could target a card it already targeted this turn
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Fixed an issue where Battlefields would block improvements from being built on that hex
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Fixed an issue where Forced March was incorrectly causing units to ignore zone of control
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Fixed Garrison card text to correctly include fact that it also gives a defense bonus in cities
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Fixed an issue where you could apply Garrison to the same unit twice
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Fixed issue where resistance to culture steal value would show on culture overlay for a hex player used to own but no longer does
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Fixed localized Pyramids card description text
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