Hexarchy 1.1.959 - Balance Update
Balance Changes
-
Selling a specific resource type (eg Whale, Gems, Cows, Stone) will now give 1 less gold each time you sell it during the same turn
-
City gold maintenance calculation adjustments - overall should be higher, especially for small cities
-
City gold maintenance reduced on Easy and Normal difficulties
-
Chance of getting We Love You effects increases more with city population size
-
Resource market price calculation adjustments
-
Hut and Harbor random resources no longer favor Food and Luxury
-
Harbor immediate free resources increase with population size
-
Harbor gold production decreased to 1
-
Harbor cost increased to 3 hammers
-
Harbor enables water routes for city maintenance
-
Jeweler gold production increased to 2
-
Pasture adds 1 gold yield to hex
-
Mine adds 1 gold yield to hex
-
Russia city food yield bonus changed to 1 + population/3
-
Workshop gold yield added to hex increased to 3
-
Temple now also gives 1 gold per Holy Site you control
-
Courthouse culture production increased to 2
-
Fishing Hut food yield bonus increased to 2
-
Monument now effects allied cities
-
Satrap cannot capture a Holy Site with a Settler next to it
-
In multiplayer, only military units can capture Holy Sites if an enemy settler is adjacent to it
-
City build, Satrap, and Holy Site captures will no longer take hexes occupied by an enemy unit
-
Hammers always higher priority than gold for auto worker assignment
Misc
-
Improved Steam Deck / Controller support
-
Added a visual indicator for a city when it has Unrest
-
Challenge objectives will no longer require you to control more than 4 Holy Sites (after this week)
Bug Fixes
-
Fixed an issue with Arc de Triomph that could cause the number of points it grants to decrease
-
Fixed issue where order or yield resources would change when refreshing
-
Fixed an issue that could cause "disconnects" in single-player if your device went to sleep for a long period of time
-
Fixed an error that occur when building a Legionnaire
-
Fixed an issue where units would briefly show the wrong strength value
-
Fixed an issue where enemy controlled hexes could show as unattached from the rest of their territory
-
Fixed glitches in the shadows from several civilization specific units
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.