Hexarchy Beta 0.674
Misc
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AI significantly improved, especially at Hard and Harder difficulties
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Many performance improvements
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Friendly Mode option for custom multiplayer games - when enabled, human players cannot attack other human players unless they are in your territory
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In multiplayer, human players will be more evenly spaced out
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Turn execution order is now determined by score with lowest score player going first. This is always displayed left to right at top of screen
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In multiplayer, while playing events, current execution phase shows at top of screen - e.g. "Ranged Attacks", "Attacks", "Moves"
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Camera panning to events slowed down and using an easing function
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Added city Pillage confirmation dialog
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Upgraded to Unity 2022
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Native Apple Silicon builds
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When moving a citizen, invalid slots no longer show up
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Bot emotes disabled
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Can press Enter after entering a multiplayer game code to join
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Loading screen changes
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Eliminated players now have remaining units killed
Balance
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Catapults can now move through woods
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City gold maintenance slightly increased
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Tutorial / Demo Level 1 adjustments to make enemy cities more accessible
Bug Fixes
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Fixed issues with end turn sound going off at wrong times
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Fixed an issue where you could save a card for next turn then redraw your hand
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Fixed an issue where the map could go blurry while in a multiplayer lobby while in a single-player game
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Fixed issues that could occur when failing a campaign level
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Fixed issues where pillaged cities could still be targeted with Charge
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Fixed buggy shuffle effect that occur when playing Fuel Forage
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Fixed issue where Great Library could result in a player getting multiple copies of a card
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Fixed issue where Berserker would cause UI to say a unit still needs orders when it doesn't
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Fixed issues where typing a multiplayer game code would scroll the map
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Fixed an issue where civ units would show up in the wrong place on the tech tree
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Fixed an issue were bots could sometimes build Wonders that were already built
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Fixed issue where Wonders built by multiple players would only show up once on the tech tree
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Fixed an issue where Found Capital could be played on a hex with an enemy unit
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Fixed issue where wrong cost might be highlighted on Jeweler card
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