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Hexarchy Beta 0.674

Misc

  • AI significantly improved, especially at Hard and Harder difficulties

  • Many performance improvements

  • Friendly Mode option for custom multiplayer games - when enabled, human players cannot attack other human players unless they are in your territory

  • In multiplayer, human players will be more evenly spaced out

  • Turn execution order is now determined by score with lowest score player going first. This is always displayed left to right at top of screen

  • In multiplayer, while playing events, current execution phase shows at top of screen - e.g. "Ranged Attacks", "Attacks", "Moves"

  • Camera panning to events slowed down and using an easing function

  • Added city Pillage confirmation dialog

  • Upgraded to Unity 2022

  • Native Apple Silicon builds

  • When moving a citizen, invalid slots no longer show up

  • Bot emotes disabled

  • Can press Enter after entering a multiplayer game code to join

  • Loading screen changes

  • Eliminated players now have remaining units killed

Balance

  • Catapults can now move through woods

  • City gold maintenance slightly increased

  • Tutorial / Demo Level 1 adjustments to make enemy cities more accessible

Bug Fixes

  • Fixed issues with end turn sound going off at wrong times

  • Fixed an issue where you could save a card for next turn then redraw your hand

  • Fixed an issue where the map could go blurry while in a multiplayer lobby while in a single-player game

  • Fixed issues that could occur when failing a campaign level

  • Fixed issues where pillaged cities could still be targeted with Charge

  • Fixed buggy shuffle effect that occur when playing Fuel Forage

  • Fixed issue where Great Library could result in a player getting multiple copies of a card

  • Fixed issue where Berserker would cause UI to say a unit still needs orders when it doesn't

  • Fixed issues where typing a multiplayer game code would scroll the map

  • Fixed an issue where civ units would show up in the wrong place on the tech tree

  • Fixed an issue were bots could sometimes build Wonders that were already built

  • Fixed issue where Wonders built by multiple players would only show up once on the tech tree

  • Fixed an issue where Found Capital could be played on a hex with an enemy unit

  • Fixed issue where wrong cost might be highlighted on Jeweler card

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