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Hexarchy Alpha 0.588

Civilization Specific Units

Units are unlocked by researching any tech at a certain tier. The tier varies per civilization.

Persia - Immortal

  • The first attack that would kill the Immortal instead reduces it to half strength.

Rome - Legionnaire

  • Starts with extra promotion slots

  • Builds a fort when fortifying

Arabia - Mamluk

  • Build with gold

  • Reduced gold supply cost

China - Cho-ko-knu

  • Attacks twice

Greece - Companion Cavalry

  • Mounted unit that can claim hexes

France - Imperial Guard

  • Starts with Vanguard

Aztecs - Jaguar

  • Can melee attack and ranged attack

  • Starts with Woodsman

Russia - Cossack

  • Flank attacks do bonus damage and splash damage

Egypt - Horse Archer

  • Mounted ranged unit

  • Starts with Vanguard

England - Longbowman

  • Shoots over terrain that normally blocks ranged attacks

  • Ignores enemy terrain defense bonuses

Civilization Passive Bonuses

Persia

  • 50% reduced unit supply gold cost

  • 50% reduced city upkeep gold cost

Rome

  • +1 extra build per turn per city

  • +1 hammer yield on hexes with a road

Arabia

  • +1 gold for all resources sold

  • Holy Sites give +2 culture and +2 gold

China

  • +1 hammer from mine, workshop, forge, lumber mill, and warehouse

  • Shuffle cost reduced to 1 gold

Greece

  • Can adopt multiple civics of the same type

  • Adopting a civic gives 4 gold

France

  • +2 culture per city

  • Easier for border growth to steal an enemy hex

  • +50% damage from artillery units

Aztecs

  • Get 3 gold and 2 culture when killing an enemy unit

  • Get +1 Victory Point when killing an enemy unit

Russia

  • +2 food on all city hexes

  • 50% reduced unhappiness yield penalties

Egypt

  • Wonder gold cost reduced by 100%

England

  • 25% chance to gain 1 hammer when selling a resource

  • +1 gold yield from water tiles

  • Borders expand more quickly over water tiles

Tech Tree Changes

  • Many things moved in the tech tree. Most techs now have fewer cards

  • New techs: Animal Husbandry, Mining, Architecture, Astronomy, Logistics

Balance Changes

  • Units spawned on Barracks are immediately mobilized so they can move that turn

  • Settlers no longer immune to ranged attacks

  • Harbor gold increased to 2 and now immediately gives bonus resources when built

  • Courthouse maintenance reduction increased

Misc

  • Culture can steal hexes from enemy players

  • Culture can grow a city's borders multiple times in a turn

  • Simple culture overlay toggle

  • Shuffle disabled in daily challenges

  • Can select your "preferred civilization" for multiplayer games

  • Various AI changes

  • Tech tree panel improvements

  • Multiplayer game start countdown no longer skips seconds

Bug Fixes

  • Fix that should address some recurring multiplayer disconnect issues

  • Other minor fixes

Thanks everyone!

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