Hexarchy Alpha 0.588
Civilization Specific Units
Units are unlocked by researching any tech at a certain tier. The tier varies per civilization.
Persia - Immortal
- The first attack that would kill the Immortal instead reduces it to half strength.
Rome - Legionnaire
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Starts with extra promotion slots
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Builds a fort when fortifying
Arabia - Mamluk
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Build with gold
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Reduced gold supply cost
China - Cho-ko-knu
- Attacks twice
Greece - Companion Cavalry
- Mounted unit that can claim hexes
France - Imperial Guard
- Starts with Vanguard
Aztecs - Jaguar
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Can melee attack and ranged attack
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Starts with Woodsman
Russia - Cossack
- Flank attacks do bonus damage and splash damage
Egypt - Horse Archer
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Mounted ranged unit
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Starts with Vanguard
England - Longbowman
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Shoots over terrain that normally blocks ranged attacks
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Ignores enemy terrain defense bonuses
Civilization Passive Bonuses
Persia
-
50% reduced unit supply gold cost
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50% reduced city upkeep gold cost
Rome
-
+1 extra build per turn per city
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+1 hammer yield on hexes with a road
Arabia
-
+1 gold for all resources sold
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Holy Sites give +2 culture and +2 gold
China
-
+1 hammer from mine, workshop, forge, lumber mill, and warehouse
-
Shuffle cost reduced to 1 gold
Greece
-
Can adopt multiple civics of the same type
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Adopting a civic gives 4 gold
France
-
+2 culture per city
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Easier for border growth to steal an enemy hex
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+50% damage from artillery units
Aztecs
-
Get 3 gold and 2 culture when killing an enemy unit
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Get +1 Victory Point when killing an enemy unit
Russia
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+2 food on all city hexes
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50% reduced unhappiness yield penalties
Egypt
- Wonder gold cost reduced by 100%
England
-
25% chance to gain 1 hammer when selling a resource
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+1 gold yield from water tiles
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Borders expand more quickly over water tiles
Tech Tree Changes
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Many things moved in the tech tree. Most techs now have fewer cards
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New techs: Animal Husbandry, Mining, Architecture, Astronomy, Logistics
Balance Changes
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Units spawned on Barracks are immediately mobilized so they can move that turn
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Settlers no longer immune to ranged attacks
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Harbor gold increased to 2 and now immediately gives bonus resources when built
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Courthouse maintenance reduction increased
Misc
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Culture can steal hexes from enemy players
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Culture can grow a city's borders multiple times in a turn
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Simple culture overlay toggle
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Shuffle disabled in daily challenges
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Can select your "preferred civilization" for multiplayer games
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Various AI changes
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Tech tree panel improvements
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Multiplayer game start countdown no longer skips seconds
Bug Fixes
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Fix that should address some recurring multiplayer disconnect issues
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Other minor fixes
Thanks everyone!
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