Open Hexagon 2.0.7 is now available!
Hello everyone – Open Hexagon 2.0.7 is now officially released!
Version 2.0.7, among other things, features a re-balanced Hypercube with ranked levels.
This is the final Early Access update of Open Hexagon. The next update, 2.1.0, will be a very minor polishing one that will finally take the game out of Early Access!
Enjoy!
(For any question or feedback, please get in touch on our official Discord.)
Hypercube Rework
-
The "Hypercube" level pack has been reworked. Levels have been re-balanced, and might feature new mechanics. (Thanks, Synth!)
-
The "Hypercube" level pack is now enabled for ranked play. Get your records up on the leaderboards!
-
A new special achievement, "Hypercube God", has been added. It requires completing new nine achievements challenging the player on "Hypercube" level at the highest difficulty multiplier. (Thanks, Maniac!)
Custom Timelines
-
Level creators can now create an arbitrary number of independent timelines which support the same operations as the classic level timeline and event timeline.
-
The following Lua functions have been added:
ct_create,ct_eval,ct_kill,ct_stopTime,ct_stopTimeS,ct_wait,ct_waitS,ct_waitUntilS. -
Please refer to the Lua Reference for more information.
Minor Changes
-
Added achievements for "Bipolarity".
-
Added an option to remember the last saved login username for faster login.
-
Added an option to immediately show the login dialog box when the game is started.
-
Added the JSON
"wall_color"style color override for walls, which does not affect the player's color. (Thanks, Synth!) -
Previously-loaded workshop levels are now cached, so that will keep being loaded even if not connected to Steam. (Thanks, Synth!)
-
Files can now be opened in Lua scripts in binary mode ("rb"). (Thanks, MultHub!)
-
Open Hexagon now uses a new font created by Synth Morxemplum. (Thanks!)
Lua Debug Console Improvements
-
Using the
!ffcommand in the Lua debug console now also skips the music forward. -
Added the
!advt <ticks>Lua debug console command which advances the simulation by a specified amount of ticks, even when the simulation is paused.
Bug Fixes
-
Fixed initial speedup/desync when viewing replay files via drag-n-drop.
-
Fixed bug requiring the "enter" key to be pressed twice in a row after selecting a menu item with the mouse.
-
Fixed bug failing to update Steam statistics and achievements on certain platforms (Thanks, MultHub!)
Lua Deprecations
- The
u_isKeyPressedandu_isMouseButtonPressedLua functions are now deprecated and will be removed in a future version of the game, please update your levels to useonInputinstead.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.