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Open Hexagon 2.0.7 is now available!

Hello everyone – Open Hexagon 2.0.7 is now officially released!

Version 2.0.7, among other things, features a re-balanced Hypercube with ranked levels.

This is the final Early Access update of Open Hexagon. The next update, 2.1.0, will be a very minor polishing one that will finally take the game out of Early Access!

Enjoy!

(For any question or feedback, please get in touch on our official Discord.)

Hypercube Rework

  • The "Hypercube" level pack has been reworked. Levels have been re-balanced, and might feature new mechanics. (Thanks, Synth!)

  • The "Hypercube" level pack is now enabled for ranked play. Get your records up on the leaderboards!

  • A new special achievement, "Hypercube God", has been added. It requires completing new nine achievements challenging the player on "Hypercube" level at the highest difficulty multiplier. (Thanks, Maniac!)

Custom Timelines

  • Level creators can now create an arbitrary number of independent timelines which support the same operations as the classic level timeline and event timeline.

  • The following Lua functions have been added: ct_create, ct_eval, ct_kill, ct_stopTime, ct_stopTimeS, ct_wait, ct_waitS, ct_waitUntilS.

  • Please refer to the Lua Reference for more information.

Minor Changes

  • Added achievements for "Bipolarity".

  • Added an option to remember the last saved login username for faster login.

  • Added an option to immediately show the login dialog box when the game is started.

  • Added the JSON "wall_color" style color override for walls, which does not affect the player's color. (Thanks, Synth!)

  • Previously-loaded workshop levels are now cached, so that will keep being loaded even if not connected to Steam. (Thanks, Synth!)

  • Files can now be opened in Lua scripts in binary mode ("rb"). (Thanks, MultHub!)

  • Open Hexagon now uses a new font created by Synth Morxemplum. (Thanks!)

Lua Debug Console Improvements

  • Using the !ff command in the Lua debug console now also skips the music forward.

  • Added the !advt <ticks> Lua debug console command which advances the simulation by a specified amount of ticks, even when the simulation is paused.

Bug Fixes

  • Fixed initial speedup/desync when viewing replay files via drag-n-drop.

  • Fixed bug requiring the "enter" key to be pressed twice in a row after selecting a menu item with the mouse.

  • Fixed bug failing to update Steam statistics and achievements on certain platforms (Thanks, MultHub!)

Lua Deprecations

  • The u_isKeyPressed and u_isMouseButtonPressed Lua functions are now deprecated and will be removed in a future version of the game, please update your levels to use onInput instead.
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