Patch 9.3.0 [ Small Update ]
Change Log
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Added Animated Door Inertia [Iteration p1]
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Added Physics based door interaction [Iteration p1]
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Added Bomb explosion scene for Red Wedding Co-Op
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Added Bomb timer of 6 mins for Red Wedding Co-Op
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Added Material based door interaction SFX
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Fixed Recoil recover not cancelling when controlling recoil
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Fixed Weapon shots going offset after first shot
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Fixed P10C iron sight aim offset
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Fixed Being able to place door trap with 1 press
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Fixed Completing tutorial in Training Ground not setting achievement
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Fixed AI stuck in room due to procedural prop placement in Red Wedding Co-Op
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Fixed Light interaction with reflection not working in few spots in Red Wedding
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Fixed Reported Embassy Raid Spawn peek exploitation
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Fixed GFN quick match not working due to Denuvo not being able to install with restart
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Fixed Tutorial for picking up dropped weapon displaying outdated information
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Updated Weapon SFX for Honey Badger
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Updated Weapon SFX for MK12
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Updated Match Scoreboard to display Secured match ID
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Updated Melee combat hit registration system
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Updated Defender door trap interaction to not prompt when walking
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Improved Lighting & Reflections for "Residential House"
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Improved Lighting & Reflections for "Terror House"
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Improved Lighting & Reflections for "Hotel Trouble"
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Improved Lighting & Reflections for "Training Ground"
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Improved Lighting & Reflections for "Embassy Raid"
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Improved Lighting & Reflections for "Breaking Meth"
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Improved Lighting & Reflections for "Bank Heist"
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Removed Steam Guard match-making option
PS. *The new physics based door interaction changes the dynamics with slightly open doors. The Doors still have the system to hold 3 stages ( Open/Slightly Open/Closed ) however now once the door is slightly open you will be able to push it open/close. *
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links. Discord Global Community : Zero Hour Official Discord French Community : Zero Hour France
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