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Игры по онлайну и скины по объёму продаж

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Patch 9.4.5 [ Small Update ]

Feature Highlights

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Added new arrest animations that were captured using our mocap equipment. Based on whether the suspect has shot an officer or not the swat will approach to arrest differently.

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Using suppressors will now allow for a more stealthier approach as suspects will be less likely to detect those shots. However they will be able to detect nearby shots, making them aware of the Swat's presence.

1 / 1 · 100%

We have added the clacker to the game for you to be able to detonate C2 charge at your will without a depending on a timer.

1 / 1 · 100%

We have replaced the previous kick animations with newer mocap animation and improved on the kick mechanics.

1 / 1 · 100%

We have added weapon shoulder strap in game to add more believability and immersion visually.

1 / 1 · 100%

We have finally replaced our placeholder defender/suspect models with these newer in-house character models.

Update Logs

ADDED

  • New Defender model [ 1st Iteration ]

  • New Default Suspect model [ 1st Iteration ]

  • New Clacker to detonate C2 charge

  • New Suspect type : Radio User ( Will alert all suspects in operation building if not dealt with quick in hardcore difficulty )

  • Suspect reaction to bullet impacts nearby

  • New Arrest animation for offended suspect ( suspect shot an officer and surrendered )

  • Arrest animation for non-offended suspect

  • New weapon shoulder strap

  • Separate suspect reaction to weapons using suppressor

FIXED

  • Cancelling server browser still turns it on when queueing in other modes

  • Arrest animation delay causing desync

  • Suspect moving during surrender animation

  • Suicide vest adds a missing weapon to secure even after arresting ( you will need to arrest them to secure it )

  • Suspect shoots on sight unfairly

  • Suspect bomb vest damaging player through walls/floors

  • Suspect AI warping to cover positions on sight

  • Suspect AI unable to see through Residential House windows

  • Suspect Ai flashlight casting light through doors

  • Turning right when prone and idle causes a weird front movement

  • Attempted to fix the new spawn glitch

CHANGED

  • Balancing Oppressor : slightly reduced bullet spray

  • Balancing Bizon: slightly increased base damage (22 to 26)

  • Readjusted Suspect AI vision distance when lights are out

  • Readjusted Suspect retarget speed

  • Increased Door kicking process duration

  • Reduced Number of kicks required to break open doors based on material

IMPROVED

  • Added more Depth of field to default view when using NVG( Night Vision Goggles )

  • Suspect retarget speed to be based on difficulty

  • Door kicking animation

  • Door kicking mechanics : kicking door on breakpoint will now open the door along with breaking it

  • Optimized Suspect AI scripts further

  • Optimized Audio occlusion scripts further

Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links. Discord Global Community : Zero Hour Official Discord French Community : Zero Hour France

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