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V21.0 Update is now Live!

Hey folks,

Below is a breakdown of the new features, fixes, and changes live in V21.

We hope you enjoy the new additions and improvements.

Additions:

  • Stone Crate Rack – Store up to six stone crates for better organization.

  • Electric Furnace – Offers 20 slots and consumes 200 power. Power consumption stops when no ores are smelted. (Locked behind trader tech.)

  • Trader Tech for the Electric Furnace – Cost: 750 coins.

  • Cooler – Preserves a small amount of food, ideal for livers or other perishables while on the go. Can be placed on the Truck. (Max 2 can be built per save.)

  • Advanced Mixer – Requires 100 power to run. (Locked behind trader tech.)

  • Advanced Mixer Trader Tech – Cost: 1000 coins.

  • Brick Half Wall Slanted – Now includes the missing Dark Brick version.

  • Wooden Corner Railing Open and Concrete Corner Railing Open.

  • Wooden Window 2 – Can now be opened and closed.

  • Iron Window – Can now be opened and closed.

  • Glass Window Frame.

  • Auto Stack/Store Button – Added for easier item organization in storage containers.

  • Wall Sections – Snappable to the side of foundations for seamless building.

  • Custom Food Storage – You can now decide which foods get stored in NPC Storage Chests.

  • NPC Chest Rules – Configure which NPC Storage Chests Mike (or other NPCs) can eat from.

Changes:

  • Increased Loot Chances – Loot chances in the large town (apartments) increased from 50% to 66.6%. Better odds for loot hunters!

  • Animal Attacks – Bears, foxes, and wolves are now more challenging, with added blood effects and attack feedback.

  • Auto-Return Projectiles – Harvesting animals, picking them up, or looting AI will now return arrows or bolts to your quiver or backpack automatically. No more lost projectiles!

  • Trader Item Prices – Adjusted sale prices for some items sold to the Trader.

  • Movable Log Stands – Log Stands can now be moved even when loaded with logs.

  • Plant Beds Grid Snapping – Plant beds now snap to a grid for easier placement.

  • Chest Rack Update – The chest rack in the Town Hall now supports NPC Storage Chests.

  • Glass Texture Improvements – Glass on building pieces is now clearer, with no dirt film.

  • NPC Chest Texture – Updated to better match regular chests with a slightly darker color for distinction.

  • Window Mesh Update – Improved wood and brick window meshes; glass is now clearer.

  • Stone Crate Rack Expansion – You can now add coal and sandstone crates to the stone crate rack.

  • Stackable Clay Bowls – Clay bowls now stack in piles of 10.

  • Mushroom Interaction – Press the interact key ([E]) to gather mushrooms. No need to right-click anymore.

  • Gate Placement – Gates can now be placed on foundations, not just the ground.

  • Stone Grinder Output – Now drops 5 sand per cycle instead of 10.

  • Fish Bait Price Adjustment – Sale price changed from 0.30 to 0.06.

  • Mike Behavior Update – Mike will now close the doors he opens.

Bugfixes:

  • Animal AI Fix – Animals attacking players inside bases or on foundations now correctly target the player instead of structures.

  • Empty Cans Return – Mike now returns empty cans after eating fruit or veggie salads.

  • Rain Issue – Fixed rain appearing inside bases under specific conditions.

  • Repair Bench Cost – Repairing depleted armor now costs 50% of the craft cost (down from 100%).

  • Inventory Border Glitch – Fixed a small black border appearing when right-clicking items in the inventory.

  • Mike and Log Stand Fix – Mike no longer gets stuck when placing logs in a log stand being moved.

  • Indoor Plant Bed Fix – Plants indoors no longer die with heat provided. Doors are now recognized as part of the base structure.

  • Rooster Requirement – Roosters are now required for chickens to reproduce.

  • Mike Distance Issue – Fixed Mike glitching when Log Stands are more than 25k units away from his house.

  • Watermelon/Pumpkin Crates – Added missing details for adding and removing items.

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