V21.0 Update is now Live!
Hey folks,
Below is a breakdown of the new features, fixes, and changes live in V21.
We hope you enjoy the new additions and improvements.
Additions:
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Stone Crate Rack – Store up to six stone crates for better organization.
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Electric Furnace – Offers 20 slots and consumes 200 power. Power consumption stops when no ores are smelted. (Locked behind trader tech.)
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Trader Tech for the Electric Furnace – Cost: 750 coins.
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Cooler – Preserves a small amount of food, ideal for livers or other perishables while on the go. Can be placed on the Truck. (Max 2 can be built per save.)
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Advanced Mixer – Requires 100 power to run. (Locked behind trader tech.)
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Advanced Mixer Trader Tech – Cost: 1000 coins.
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Brick Half Wall Slanted – Now includes the missing Dark Brick version.
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Wooden Corner Railing Open and Concrete Corner Railing Open.
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Wooden Window 2 – Can now be opened and closed.
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Iron Window – Can now be opened and closed.
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Glass Window Frame.
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Auto Stack/Store Button – Added for easier item organization in storage containers.
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Wall Sections – Snappable to the side of foundations for seamless building.
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Custom Food Storage – You can now decide which foods get stored in NPC Storage Chests.
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NPC Chest Rules – Configure which NPC Storage Chests Mike (or other NPCs) can eat from.
Changes:
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Increased Loot Chances – Loot chances in the large town (apartments) increased from 50% to 66.6%. Better odds for loot hunters!
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Animal Attacks – Bears, foxes, and wolves are now more challenging, with added blood effects and attack feedback.
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Auto-Return Projectiles – Harvesting animals, picking them up, or looting AI will now return arrows or bolts to your quiver or backpack automatically. No more lost projectiles!
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Trader Item Prices – Adjusted sale prices for some items sold to the Trader.
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Movable Log Stands – Log Stands can now be moved even when loaded with logs.
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Plant Beds Grid Snapping – Plant beds now snap to a grid for easier placement.
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Chest Rack Update – The chest rack in the Town Hall now supports NPC Storage Chests.
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Glass Texture Improvements – Glass on building pieces is now clearer, with no dirt film.
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NPC Chest Texture – Updated to better match regular chests with a slightly darker color for distinction.
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Window Mesh Update – Improved wood and brick window meshes; glass is now clearer.
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Stone Crate Rack Expansion – You can now add coal and sandstone crates to the stone crate rack.
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Stackable Clay Bowls – Clay bowls now stack in piles of 10.
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Mushroom Interaction – Press the interact key ([E]) to gather mushrooms. No need to right-click anymore.
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Gate Placement – Gates can now be placed on foundations, not just the ground.
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Stone Grinder Output – Now drops 5 sand per cycle instead of 10.
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Fish Bait Price Adjustment – Sale price changed from 0.30 to 0.06.
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Mike Behavior Update – Mike will now close the doors he opens.
Bugfixes:
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Animal AI Fix – Animals attacking players inside bases or on foundations now correctly target the player instead of structures.
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Empty Cans Return – Mike now returns empty cans after eating fruit or veggie salads.
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Rain Issue – Fixed rain appearing inside bases under specific conditions.
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Repair Bench Cost – Repairing depleted armor now costs 50% of the craft cost (down from 100%).
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Inventory Border Glitch – Fixed a small black border appearing when right-clicking items in the inventory.
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Mike and Log Stand Fix – Mike no longer gets stuck when placing logs in a log stand being moved.
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Indoor Plant Bed Fix – Plants indoors no longer die with heat provided. Doors are now recognized as part of the base structure.
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Rooster Requirement – Roosters are now required for chickens to reproduce.
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Mike Distance Issue – Fixed Mike glitching when Log Stands are more than 25k units away from his house.
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Watermelon/Pumpkin Crates – Added missing details for adding and removing items.
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