Tower madness
The two main things are sociopathy being fully implemented. This means you can now get rid of it, if you've had it for a while... but maybe you won't want to? There's quite a lot going on with it. Plus visiting and making various use of Tower CDX, a location in the airport that was hinted at for a while but never present in-game before. This opens up some new mechanics which will be further developed in future.
The work on Capsule hotels is also quite a lot of stuff, and Anatomy, perfected (if you know, you know). Other than that... explore and have fun.
Full changelog
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You can now visit Tower CDX.
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Sociopathy is now implemented.
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Info on Zara – new mechanic for if you've got credit but are cut off from her.
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You can now turn Empty cartridges into Scrap metal.
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Gun shop has had some work.
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You can now fit a flash suppressor onto various guns.
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– And you'll need to for firing in the dark.
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Anatomy, perfected has had some work.
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Capsule hotels has had some work.
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Filled in some missing SensX content.
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Clean-up crews can now dispose of bodies from your inventory.
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Removed the selling option from Storing too much, reworked the card and removed the option from Manage your life.
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– It was all unmaintainable.
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You can now bundle and sell most tools and various pieces of equipment.
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Delayed payments now tell you whence the money came.
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More Bar stories.
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New items to buy.
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Some environment effects are now removed while you have slot or inventory tabs open.
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– e.g. Dark city no longer affects sorting items.
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New artwork.
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Fixed temperature changes on Wear it open outfit controls (most are improved).
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Fixed progression with hearing from Jenna (you might still repeat the first step once more).
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Fixed State of dress sometimes not recalculating properly.
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Fixed some other minor bugs and typos; thanks for the reports!
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