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Tower madness

The two main things are sociopathy being fully implemented. This means you can now get rid of it, if you've had it for a while... but maybe you won't want to? There's quite a lot going on with it. Plus visiting and making various use of Tower CDX, a location in the airport that was hinted at for a while but never present in-game before. This opens up some new mechanics which will be further developed in future.

The work on Capsule hotels is also quite a lot of stuff, and Anatomy, perfected (if you know, you know). Other than that... explore and have fun.

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Full changelog

  • You can now visit Tower CDX.

  • Sociopathy is now implemented.

  • Info on Zara – new mechanic for if you've got credit but are cut off from her.

  • You can now turn Empty cartridges into Scrap metal.

  • Gun shop has had some work.

  • You can now fit a flash suppressor onto various guns.

  • – And you'll need to for firing in the dark.

  • Anatomy, perfected has had some work.

  • Capsule hotels has had some work.

  • Filled in some missing SensX content.

  • Clean-up crews can now dispose of bodies from your inventory.

  • Removed the selling option from Storing too much, reworked the card and removed the option from Manage your life.

  • – It was all unmaintainable.

  • You can now bundle and sell most tools and various pieces of equipment.

  • Delayed payments now tell you whence the money came.

  • More Bar stories.

  • New items to buy.

  • Some environment effects are now removed while you have slot or inventory tabs open.

  • – e.g. Dark city no longer affects sorting items.

  • New artwork.

  • Fixed temperature changes on Wear it open outfit controls (most are improved).

  • Fixed progression with hearing from Jenna (you might still repeat the first step once more).

  • Fixed State of dress sometimes not recalculating properly.

  • Fixed some other minor bugs and typos; thanks for the reports!

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