Patch Notes 0.10.28.21172
[Feature]
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Added 2 new Dark Fog themed in-game BGM tracks.
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The Dark Fog drop filter now displays item drop rates and other related information.
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Added new tab "Combat" in statistics panel, it will record the amount of total kills of Icarus forces and the amount of buildings and units destroyed by Dark Fog.
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Added new checkbox in Combat Interface to set whether attack Relay Stations for Space Fleets.
[Change]
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Added upgrade [Items from Debris] for [Vein Utilization], it can increase the amount of items collected from Dark Fog debris.
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Slightly adjusted box colliders for turrets, allowing conveyor belts to string through turrets in high latitude regions (collision still occurs near the poles).
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The area covered by Planetary Shiled can prevent Dark Fog from building Planetary Bases, it requires Planetary Shield (not Generator) is charged with power.
[Balance]
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Adjusted drop rates for killing Dark Fog; drop rates for different items will now be tied to planet types.
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When resource multiplier is set to "Scarce," drop rate multiplier is 0.3x; when set to "Infinite," drop rate multiplier is 2x. Resource multiplier does not affect the drop probability of exclusive Dark Fog items.
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When the items are locked, the drop rate multiplier is 0.4x.
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Changed the damage block per level for Dark Fog space units from 1.0hp to 0.5hp.
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Decreased durability of Lancers, Humpbacks, and Seeds; reduced Relay Station durability recovery speed.
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Lowered attack power of Lancers, Humpbacks, and Space Hive towers.
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Reduced the threat level caused by Dyson Spheres; additionally decreased the threat level caused by Dyson Swarm.
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Decreased the ratio of energy intercepted by Dark Fog from Dyson Swarm.
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Slowed down the incrasing amount of Lancers launching assaults from Dark Fog Space Hive with increasing waves.
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Reduced the threat level caused by attacking Relay Stations in space.
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Decreased energy consumption for Icarus from space combat drones.
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Increased the summoning speed for all combat drones.
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The deployment speed of Relay Stations from Space Hive will decrease as player destroys more Relay Stations or Planetary Bases.
[Bugfix]
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Fixed Dyson Swarm rendering issues
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Fixed a bug where it was possible to upgrade the hologram to hidden items without unlocking them.
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Fixed a bug where, when using Ctrl + mouse left-click to consecutively withdraw items of different levels from the assembing machines, long-press dragging did not work.
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Fixed a bug where in certain situations, fleets did not display in Mecha Panel.
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Fixed a bug where obtaining soil pile would display overflow as a negative value when the quantity reached 2.14G (display issue only).
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Fixed a bug where Plasma Turret would attack Relay Stations inside Dark Fog Hive when the Hive were close to the planet.
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Fixed achievements related to Dark Fog that could be achieved in peace mode.
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Fixed a bug where Planetary Shield could not intercept the projectiles of Lancers and Humpbacks.
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Fixed an error when destroying Relay Stations in extraterrestrial systems.
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Fixed an error when Plasma Turret projectiles hit the surface of extraterrestrial planets.
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Fixed a sorting issue in the achievement panel when two achievements had the same progress.
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Fixed visual effects issues with cannon projectiles in space.
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Fixed a bug where an error may occur when summoning more than 128 ground combat drones on a planet and then instantly teleporting to another planet.
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Fixed a bug where the Space Hive orbit speed is miscalculated (may cause Space Hive orbital speed too fast in Blue Giant, for example)
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Fixed a bug where the warm-up progress will stuck if a Geothermal Power Station is built right before saving.
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Fixed a bug where the [Vein Utilization] display is incorrect in [Current Upgrade] Page for Peace Mode.
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Fixed a bug where auto-dispatched Combat Drones may cause an error when Battlefield Analysis Bases' power is low.
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Fixed a bug where Seed cannot set off to create new a Hive.
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