Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Unit Adjustment Announcement(2026/09/24)

Hello, Pilots! This is the Steam® version "Mobile Suit Gundam Battle Operation 2" team.   The details of Unit Adjustment made on [JST] 09/24/2026 are listed below. This adjustment will be as same as a unit adjustment on other platform(PS4/PS5) last July. Please refer to the official website of the other platforms below for details on the intent of the adjustment and the results data. https://bo2.ggame.jp/en/info/?p=192030   ■【Application Update file ver.0211】     ■Unit adjustment

1 / 1 · 100%

◎Various Parameter Adjustments are implemented.   ■General Type   【Amakusa】 Spec  ・Unit HP is enhanced as “25000” → “28000”  ・Close range part slot is increased as “24” → “25”  ・Mid-range part slot is increased as “18” → “19”  ・Long range part slot is increased as “10” → “11”  ・Unit skill “Special L-Arm Equipment Buffer LV4” is adjusted to “LV5”  ・Unit skill “Pursuit Melee Aux. Program LV1” is adjusted to “LV3” Ranged main weapon: Amakusa Beam Rifle  ・Reload is shortened as “12.5” → “11.0” Sub-weapon: Amakusa B Rifle [Rapid]  ・ASL (automatic aiming compensation) range is extended Sub-weapon: Amakusa Claw  ・Weapon switching time is shortened Sub-weapon: Beam Rifle Grenade Launcher  ・Weapon switching time is shortened Skill: Bio Brain Control System  ・Effect duration is extended as “60s” → “90s”   【Rebawoo】 Spec  ・Unit HP is enhanced as “21000” → “24000” (Upper LVs are also enhanced)  ・Close range part slot is increased as “14” → “15” (Upper LVs are also enhanced)  ・Mid-range part slot is increased as “19” → “20” (Upper LVs are also enhanced)  ・Long range part slot is increased as “15” → “16” (Upper LVs are also enhanced)  ・Unit skill “High Speed Mobile Shooting LV1” has been given  ・Unit skill “Pursuit Melee Aux. Program LV2” has been given   ⇒LV2 Unit skill “Pursuit Melee Aux. Program LV3” has been given  ・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1”   are now merged into “Melee Composite System LV1”  ・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”  ・Unit skill “Wings Special Cushioning LV2” is adjusted to “LV3” (Upper LVs are also enhanced)  ・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3” (Upper LVs are also enhanced)  ・Unit skill “Forced Injector LV2” is adjusted to “LV3” (Upper LVs are also enhanced) Ranged main weapon: Rebawoo Beam Rifle  ・Reload is shortened as “15.0” → “12.0” Sub-weapon: Machine Cannon x2  ・Power is increased as “60” → “70” (Upper LVs are also enhanced)  ・Ammo Amount is increased as “50” → “80”  ・Range is enhanced as “175m” → “200m” Sub-weapon: Rebawoo Beam Naginata  ・Power is increased as “2800” → “3100” (Upper LVs are also enhanced) Sub-weapon: Arm Grenade Launcher  ・Power is increased as “1000” → “1200” (Upper LVs are also enhanced)  ・Reload is shortened as “13.0” → “10.0”  ・Stagger accumulation value is enhanced Sub-weapon: Beam Vulcan  ・Heat rate consumption is reduced as “13%” → “11%”  ・Range is enhanced as “250m” → “275m”  ・ASL (automatic aiming compensation) range is extended Sub-weapon: Flexible Beam Gun x2  ・Power is increased as “1200” → “1400” (Upper LVs are also enhanced)  ・Stagger accumulation value is enhanced Sub-weapon: Rebawoo Shield  ・Shield HP is enhanced as “5000” → “7000” (Upper LVs are also enhanced)   【Gundam Mk-IV】 Spec  ・Unit HP is enhanced as “17500” → “20000” (Upper LVs are also enhanced)  ・Unit skill “Maneuver Armor LV1” has been given  ・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV1”   are now merged into “Melee Composite System LV2”  ・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3” Ranged main weapon: Mk-IV Beam Rifle  ・Power is increased as “2350” → “2500” (Upper LVs are also enhanced)  ・Reload is shortened as “15.0” → “12.0”  ・Projectile speed is increased Melee main weapon: Mk-IV H Beam Saber  ・Power is increased as “2750” → “2850” (Upper LVs are also enhanced)  ・Increased downward melee attack strength Sub-weapon: Incom Beam Cannon  ・Power is increased as “1000” → “1300” (Upper LVs are also enhanced)  ・Overheat is shortened as “15.0” → “8.0”  ・Stagger accumulation value is enhanced  ・Shortened the time to fire the next shoot to make it easier to hit enemy  ・Weapon switching time is shortened Sub-weapon: Beam Cannon  ・Cool-down time is shortened as “2.5” → “0.8”  ・Focus is shortened as “2.0” → “1.5”  ・Reduced the delay before the weapon fires  ・Weapon switching time is shortened  Normal firing:   ・Power is increased as “2000” → “2300” (Upper LVs are also enhanced)   ・Heat rate consumption is reduced as “65%” → “50%”  Focus firing:   ・Power is increased   ・Heat rate consumption is reduced   ・Stagger accumulation value is enhanced Sub-weapon: Head Special Sensor Unit  ・Overheat is shortened as “30.0” → “25.0”  ・Weapon switching time is shortened   【Dreissen】 Spec  ・Unit HP is enhanced as “23000” → “25000” (Upper LVs are also enhanced)  ・Close range part slot is increased as “18” → “19” (Upper LVs are also enhanced)  ・Mid-range part slot is increased as “15” → “16” (Upper LVs are also enhanced)  ・Long range part slot is increased as “7” → “8” (Upper LVs are also enhanced)  ・Unit skill “Pursuit Melee Aux. Program LV1” has been given   ⇒LV3 and above, unit skill “Pursuit Melee Aux. Program LV2” has been given  ・Unit skill “Special Leg Buffer LV3” is adjusted to “LV4” (Upper LVs are also enhanced)  ・Unit skill “Damage Control LV1” is adjusted to “LV2” (Upper LVs are also enhanced)  ・Unit skill “Enhanced Tackle LV4” is adjusted to “LV6” (Upper LVs are also enhanced)  ・Unit skill “Forced Injector LV2” is adjusted to “LV3”  ・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2” Melee main weapon: Long Beam Tomahawk  ・Power is increased as “2500” → “2600” (Upper LVs are also enhanced)  ・Increased downward melee attack strength Sub-weapon: 3-Barrel Beam Cannon  ・Power is increased as “350” → “400” (Upper LVs are also enhanced)  ・Stagger accumulation value is enhanced  ・ASL (automatic aiming compensation) range is extended Sub-weapon: Tri-Blade x3  ・Power is increased as “1100” → “1400” (Upper LVs are also enhanced)  ・Reload is shortened as “10.0” → “7.0”   【Zssa [Sleeve Type]】 Spec  ・Unit HP is enhanced as “17500” → “19000” (Upper LVs are also enhanced)  ・Close range part slot is increased as “11” → “12” (Upper LVs are also enhanced)  ・Mid-range part slot is increased as “17” → “18” (Upper LVs are also enhanced)  ・Long range part slot is increased as “8” → “9” (Upper LVs are also enhanced)  ・Unit skill “Bullet Feeder LV1” has been given  ・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3” (Upper LVs are also enhanced)  ・Unit skill “Special Shoulder Add-On Buffer LV2” is adjusted to “LV3” (Upper LVs are also enhanced) Ranged main weapon: Shotgun (Sawed-Off)  ・Power is increased as “200” → “220” (Upper LVs are also enhanced)  ・Stagger accumulation value is enhanced  ・Reduced recoil Sub-weapon: 30mm Vulcan Gun  ・Power is increased as “90” → “100” (Upper LVs are also enhanced)  ・Ammo Amount is increased as “40” → “80”  ・Rate of fire is increased Sub-weapon: Shoulder 11-Tube Missile [Incendiary]  ・Power is increased as “200” → “250” (Upper LVs are also enhanced)  ・Reload is shortened as “15.0” → “12.0”  ・Increased incendiary damage  ・Projectile speed is increased Sub-weapon: Arm 3-Barrel M x2 [Chain Explosion]  ・Increased the explosion’s hit count  ・Projectile speed is increased  ・Hit detection has been expanded and easier to hit the target  ・Weapon switching time is shortened Sub-weapon: Zssa [Sleeve Type] BM  ・Power is increased as “550” → “600” (Upper LVs are also enhanced)  ・Ammo Amount is increased as “15” → “20”  ・Cool-down time is shortened as “1.0” → “0.8” Sub-weapon: Diffusion Beam Cannon  ・Overheat is shortened as “15.0” → “12.0”  ・Reduced recoil Sub-weapon: Zssa [Sleeve Type] Shield  ・Shield HP is enhanced as “4000” → “6000” (Upper LVs are also enhanced)   【GM Dominance 】 Spec  ・Unit HP is enhanced as “15000” → “17000”  ・Unit skill “Pursuit Melee Aux. Program LV1” has been given  ・Unit skill “Special Leg Buffer LV2” has been given  ・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2” Ranged main weapon: GD Deflection BR  ・Overheat is shortened as “16.0” → “12.0”  ・Focus is shortened as “2.5” → “2.0”  ・Weapon switching time is shortened  Normal firing:   ・Power is increased as “700” → “750” (Upper LVs are also enhanced)   ・Heat rate consumption is reduced as “20%” → “19%”  Focus firing:   ・Power is increased   ・Heat rate consumption is reduced Melee main weapon: GD Beam Pick  ・Increased combo compensation Sub-weapon: Shoulder Torpedo Tubes x4  ・Projectile speed is increased  ・Stagger accumulation value is enhanced     ■Raid type   【Geara Zulu (EH)】 Spec  ・Unit HP is enhanced as “22000” → “24000” (Upper LVs are also enhanced)  ・Unit skill “Close Combat Program LV1” has been given  ・Unit skill “Emergency Evasion System LV2” has been given  ・Unit skill “Pursuit Melee Aux. Program LV1” has been given  ・Unit skill “Heavy Attack LV1” is adjusted to “LV2”  ・Unit skill “Forced Injector LV2” is adjusted to “LV3”  ・Unit skill “Maneuver Armor LV2” is adjusted to “LV3” (Upper LVs are also enhanced) Ranged main weapon: Beam Machine Gun (Compact)  ・Power is increased as “600” → “700” (Upper LVs are also enhanced)  ・Ammo Amount is increased as “18” → “30”  ・Range is enhanced as “250m” → “300m”  ・ASL (automatic aiming compensation) range is extended  ・Weapon switching time is shortened Melee main weapon: Geara Zulu (EH) Beam Naginata  Normal attack:   ・Power is increased as “2600” → “2700” (Upper LVs are also enhanced)  Heavy Attack:   ・Power is increased   【Hazel Custom [High Mobility Form]】 Spec  ・Unit skill “Maneuver Armor LV2” is adjusted to “LV3”  ・Unit skill “Forced Injector LV1” is adjusted to “LV2”  ・Unit skill “Special Leg Buffer LV1” is adjusted to “LV3” (Upper LVs are also enhanced)  ・LV2 Unit skill “Damage Control LV1” is adjusted to “LV2” Melee main weapon: Hazel Beam Saber  ・Increased downward melee attack strength Sub-weapon: Hazel Custom Grenade Launcher  ・Power is increased as “600” → “750” (Upper LVs are also enhanced)  ・Reload is shortened as “10.0” → “8.0”  ・Projectile speed is increased  ・Stagger accumulation value is enhanced Sub-weapon: Hazel Beam Rifle x2  ・Reload is shortened as “15.0” → “10.0”  ・Focus is shortened as “3.5” → “2.0”  ・Weapon switching time is shortened  Normal firing:   ・Power is increased as “350” → “450” (Upper LVs are also enhanced)   ・Stagger accumulation value is enhanced  Focus firing:   ・Power is increased Sub-weapon: Shield Booster  ・Shield HP is enhanced as “5000” → “8000” (Upper LVs are also enhanced)   【Schuzrum Galluss】 Spec  ・Melee attack boost is enhanced as “40” → “50” (Upper LVs are also enhanced)  ・LV1-2 Unit skill “Maneuver Armor LV1” has been given  ・LV1-2Unit skill “Damage Control LV1” has been given  ・LV3Unit skill “Damage Control LV1” is adjusted to “LV2”  ・LV3 Unit skill “Maneuver Armor LV1” is adjusted to “LV2” (Upper LVs are also enhanced) Ranged main weapon: Shotgun (Sawed-Off)  ・Power is increased as “200” → “220” (Upper LVs are also enhanced)  ・Reduced recoil  ・Stagger accumulation value is enhanced Sub-weapon: Schuzrum Galluss Shield  ・Shield HP is enhanced as “4500” → “7000” (Upper LVs are also enhanced)     ■Support type   【Rozen Zulu】 Spec  ・Unit HP is enhanced as “27000” → “31000”  ・Close range part slot is increased as “17” → “19”  ・Mid-range part slot is increased as “20” → “21”  ・Long range part slot is increased as “15” → “16”  ・Unit skill “Damage Control LV1” is adjusted to “LV2”  ・Unit skill “Special L-Arm Equipment Buffer LV3” is adjusted to “LV5”  ・Unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV5” Ranged main weapon: R-Arm 3-Barrel Mega Particle Cannon  ・Heat rate consumption is reduced as “25%” → “23%”  ・Cool-down time is shortened as “0.8” → “0.5”  ・ASL (automatic aiming compensation) range is extended Melee main weapon: Large Claw  ・Increased downward melee attack strength Sub-weapon: 3-Barrel Mega Particle Cannon  ・Focus is shortened as “4.0” → “2.5”  Normal firing:   ・Stagger accumulation value is enhanced  Focus firing:   ・Stagger accumulation value is enhanced Sub-weapon: Incom Unit [Claw]  ・Increased arm movement speed  ・Hit detection has been expanded and easier to hit the target Sub-weapon: Incom Unit x2 [Pincer]  ・Adjusted to able to use during high speed movement Sub-weapon: Psycho-Jammer  ・Overheat is shortened as “15.0” → “10.0”  ・Weapon switching time is shortened   【Full Armor Over.on】 Spec  ・Unit HP is enhanced as “26000” → “29000” (Upper LVs are also enhanced)  ・Close range part slot is increased as “13” → “14” (Upper LVs are also enhanced)  ・Mid-range part slot is increased as “20” → “21” (Upper LVs are also enhanced)  ・Long range part slot is increased as “15” → “16” (Upper LVs are also enhanced)  ・Unit skill “Damage Control LV1” has been given   ⇒LV2 Unit skill “Damage Control LV2” has been given Ranged main weapon: FA Over.on LMB  ・Overheat is shortened as “16.0” → “13.0”  ・Focus is shortened as “3.0” → “2.0”  Focus firing:   ・Power is increased   ・Stagger accumulation value is enhanced Sub-weapon: High Mega Cannon  ・Focus is shortened as “5.0” → “4.0”  Normal firing:   ・Power is increased as “2300” → “2500” (Upper LVs are also enhanced)   ・Stagger accumulation value is enhanced  Focus firing:   ・Stagger accumulation value is enhanced Sub-weapon: Beam Cannon x2  ・Overheat is shortened as “18.0” → “15.0” Sub-weapon: 2-Tube Missile POD x4  ・Power is increased as “350” → “400” (Upper LVs are also enhanced) Sub-weapon: Reflector Panel  ・Overheat is shortened as “30.0” → “20.0” Skill: Grimoire (White)  ・Increased the following effect when the skill is activated   ⇒Damage reduction against ranged attacks   【Hamma-Hamma】 Spec  ・Unit HP is enhanced as “22000” → “24000” (Upper LVs are also enhanced)  ・Unit skill “Damage Control LV1” is adjusted to “LV2” (Upper LVs are also enhanced) Ranged main weapon: Wired 3-Barrel Beam Gun  ・Heat rate consumption is reduced as “18%” → “14%”  ・Cool-down time is shortened as “1.0” → “0.5” Sub-weapon: 3-Barrel Mega Particle Cannon  ・Focus is shortened as “2.5” → “2.0”  1st stage focus:   ・Power is increased as “1250” → “1300” (Upper LVs are also enhanced)   ・Stagger accumulation value is enhanced  2nd stage focus:   ・Power is increased Sub-weapon: Small Mine  ・Power is increased as “800” → “1500” (Upper LVs are also enhanced)  ・Reload is shortened as “20.0” → “15.0” Sub-weapon: Wired Beam Gun x2 [Pincer]  ・Stagger accumulation value is enhanced     We look forward to your continued support of "Mobile Suit Gundam Battle Operation 2".

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения