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Several Bug Fixes and Improvements

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We've uploaded update v. 1.16.3.14 with various bug fixes across stages, heroes, towers, enemies, navigation, and UI to improve overall gameplay stability and experience.

Read the full changelog:

Bug fixes

Level and Stage Fixes

  • fixes taunt positions in stages 32, 37, 41

  • fixes tower ember lords terrain hover

  • prevents fog pseudo-towers from being hovered/focused

  • fixes stage 41 secondary paths 2,3,4 missing

  • fixes stage 41 gold steal parrot position

  • fixes stage 16 and 19 taunt balloon position

  • fixes stage 11 freeze hover image missing

  • fixes stage 11 left cave mask width

  • shows loading background 1 when opening tutorial

  • fixes texture detail in stage 37

  • fixes disappearing holder banners

  • fixes desktop stage art glitches stages 6 and 10

  • fixes stage 41 masks offset and zorder with holders

Hero and Tower Fixes

  • fixes Snow Golem removal recovering nearest tower in stages 20-22

  • fixes Arcane Magus using teleport when possessed by Lucerna

  • Lucerna is no longer affected by Master Architects

  • Sandworm and Ignis Altar are now affected by Master Architects

  • fixes Beresad ult display

  • fixes oloch ultimate moving when casted in path 3

  • fixes Blazing Gem's Unstable Power upgrade scaling

  • fixes Oloch buffing Sarcophagus

  • fixes Ignis Altar not being affected by damage multipliers

  • fixes Goblirangs Angry Bee not attacking flying enemies

  • fixes Burning Fuel's damage

  • fixes Wicked Sisters targeting Carnival Dragons with Froggification

  • fixes HeroTank crash when spawning soldiers near path start

  • fixes tower worm damage in encyclopedia

  • fixes Winter Queen tower block not focusable

  • some desert eagle fixes

Enemies

  • fixes Stonebeard Geomancer and Bullshark Dasher size modifier

  • fixes Risen Cutthroats summoned by the fog from dead allied units giving gold

  • fixes units summoning on unopened level 41 paths

Navigation and Focus

  • customizes tower nav overrides

  • fixes crash in FocusNav

  • fixes dismissing map rooms help with controller

  • fixes tower room equipped towers navigation

  • prevents equipping a locked tower in tower room

  • fixes focus when popping hero/tower room help

  • fixes hero/tower room help tooltip positions

  • refactors wave flag tooltips positioning using anchor points

  • fixes navigation overrides in upgrades room

  • changes widget navigation distance calculation to use dyn nav algorithm

  • nav override in hero room done/reset buttons

  • disables mouse listener that reverts pointer

  • focus nav override for briefing difficulty button

  • fixes navigation in options down from slider

  • fixes undoing tower selection after a build/upgrade of another ends

  • re-enables navigation after end cutscenes

  • fixes unreachable top item in quickmenu for level 4 towers

  • fixes tower rally snapping outside range

  • fixes quickmenu not showing tooltip on second opening

Encyclopedia and UI

  • removes borders from comic 15 images (pirates dlc)

  • fixes enemies health in encyclopedia with current difficulty

  • fixes instakill missing in encyclopedia for Polyx and Hanged Captain

  • fixes missing shadows in encyclopedia, green dots in some towers

  • now shows instakill in infobar instead of None

  • adds missing instakill damage to deep king info

Sound

  • fixes tower sell sounds not working when using keys/controller

  • increases worm_nest_buy_skill sound

  • adds limit_instances to bucaneer range attack sounds

General and Stability

  • fixes several issues in data files

  • fixes windows plist malformed in notifications/tips

  • fixes page background glitches

  • adds proxies for scramInfobar and others in KRGameplayScene

  • fix stun id modifiers

  • recovers from broken save game with empty tips key in notifications

Controller and Input Handling

  • controller: fixes “Press any button” not reacting to most buttons

  • controller: restores pointer behaviour when selecting hero with keys

  • controller: changes how pointer behaves when selecting hero with shoulder buttons

Improvements

  • implements dynamic navigation mode for stages where towers are removed during the fight and overrides cannot be used (stages 20-22)

  • improves encyclopedia navigation, changes page change sound

  • improve navigation by making dyn nav distance wider

  • improves navigation in tower and hero rooms

  • avoids jumping to the other side when there is nothing to focus towards the selected direction

  • improves mouse pointer tracking speed with joystick

  • heavy refactor of pointer handling when switching between mouse/joystick/keyboard

  • enables map flags panning with focus change

  • hammerage melee attack can no longer be silenced

  • Spectro now bleeds in violet instead of red

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