Early Access Patch Notes - The Breach Hotfix 2
🛠️ Early Access Patch Notes - The Breach Hotfix 2
No Rest for the Wicked, indeed! After we landed Hotfix 1, we fixed another set of things we’ve seen that we wanted to quickly address.
This hotfix will solve a bunch of the most obvious issues that were left-over, such as invisible enemies spawning sometimes, addressing quite a bit of combat feedback, beds are now a dream to sleep in and so on and so on. Here’s the breakdown:
⚔️ UI:
- Higher Level Enemies now have a skull icon above their health bar
⚔️ Balance:
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Increased Poise Damage on Axes, Clubs, Hammers, Maces, Straight Swords and Wakizashis
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Reduced health on bounty enemies
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Resting in a bed now gives Rest Bonus immediately instead of after set duration, will also immediately heal players now
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Removed armor penetration from enemies
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Increased Lifesteal Coefficient from 0.2 to 0.3
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Increased Health Regain Coefficient from 0.02 to 0.04
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Increased values on all Health Regain Enchantments
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Added ‘Offscreen Protection’ so that enemies don’t immediately attack from off-screen
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Decreased costs for enchanting or infusing gear at Eleanor’s
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Amethyst, Quartz, Ruby, Sapphire Gem Changes:
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Now grants Elemental Infusion on Weapons and Bows
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Increased values for all deal damage on block enchantments
⚔️ Enemies and Bosses:
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Rebalanced Caretaker and Shade of Piety bosses
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Improved gameplay around him teleporting around and more opportunities to fight back
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Nerfed timings on attacks so we don’t annoy players with slower weapons too much 🙂
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⚔️ Loot:
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Increased loot drop rate on bosses
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Increased loot drop rate on elite enemies
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Increased loot drop on beasts
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Increased chance of dropping 2 Wood from trees
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Increased fishing drop rate
⚔️ Quests:
- Caroline now offers Innkeepers Husband side quest immediately after entering Sacrament instead of after Inquisition Arrival cinematic
⚔️ Bug Fixes:
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Fixed Water Channel key being unavailable
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Fixed Lara not being able to continue the Weeping Sisters
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Fixed invisible Balak Taws
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Fixed Gordon key spawning after the quest is over
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Fixed explosion on kill effect
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Fixed sorting order on new categories in activity screen
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Fixed wall lever pull timing in marin and mountain pass
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Fixed timing on enemy knife antic
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Fixed enemy not being visible due to lighting in Marin Woods
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Fixed icon on Scorched Broadblade and Whetted Wedge
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Polished Activities Log
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