We have fixed bugs in each character and game system
We have fixed bugs in each character and game system. Patch notes will be uploaded to the official website at a later date, but we will describe the areas that affect play.
Fixed a bug in the following characters. ■Red Arcueid Blowback Edge Standing C cannot be guarded in mid-air.
■Saber Fixed First Air Add→→ was prone to unintended triggering.
■Mario Blowback Edge Crouching B is easier to cancel.
■Neco-Arc Aerial ↓+B changed to be able to shield back on landing.
The following system bugs have been fixed. ■Shield Changed behavior when quickly pressing the D button twice. Changed the behavior of shielding back in mid-air at low altitude. Stopping time for shield failure guarding has been abolished.
■↘+C Fixed a bug that sometimes caused the opponent to not start moving faster than the opponent when offsetting with a jump attack.
■Ground Throws Fixed a bug that prevented the throw from occurring at certain times.
■Combo System Fixed a bug in which the no-tech duration for ground-bouncing techniques did not decrease correctly according to the length of the sequence. Fixed a bug in which the process of increasing the no-tech duration of jump attacks was also applied to unique skills in the air. Fixed a bug in which the no-tech duration was shorter in some cases than in previous versions.
The following game mode bugs have been fixed. ■Ranked Match Fixed a bug that caused Rapid Beat Type to return to default after training standby ended.
■Replay Fixed a bug where Rapid Beat Type was not properly reflected when recording replays in network mode.
Fixed other minor bugs.
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