Dark Deity 1.05
1.05 - 6/21/21
Hey everyone! Another smallish grouping of changes today since I wanted to get the build in early and start working on suspend saves. I’m hoping to get a battle/suspend save in tomorrow night, but we’ll see if we can get it ironed out and good by then. If we can’t - there likely won’t be a patch until the next day.
If you’re having crashes, please check out the pinned post in our discussion forums or discord bug reporting - especially the win32 function failed crash. If that thread doesn’t work for you, try this one:
https://www.howtogeek.com/351522/how-to-choose-which-gpu-a-game-uses-on-windows-10/
Fixes:
-Fixed an issue with hybrid classes using the wrong damage type internally -Fixed an issue where unit selection sound was tied to the wrong SFX slider -Fixed a visual glitch with Wren in Slayer -Fixed a palette issue with Rose in Blade Dancer -Changes implemented to decrease instances of ghost units and unit desyncing -Fixed an issue with chapter 24 objective getting blocked -Slight changes to Aurima’s aptitudes to bring him more in line with his intended capabilities -Various typo fixes -Fixed an issue where pre-battle saves weren’t auto clearing
Improvements: -Changed the textures for movement/attack tiles
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