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Development Update #17 - New Buildings, Game Stable and QOL

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Development Update #17

New Buildings, Game Stable and QOL

Ver. 3.2.0.3

If you encounter problems such as game crashes after the update, please check our general solutions first. https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

[Game Systems]

  • Changed to apply step-by-step target highlighting to animal corpse and tomb.
  • Changed so that players no longer fall down when hit by a player's trap.
  • The duration of Continuous Attack has been increased. (0.75 -> 1 second)
  • The way the Barbed Fence deals damage has been changed. When first colliding with a Barbed Fence -> When first colliding with a Barbed Fence / damage every 2 seconds
  • When using a kick, it has been changed to rotate to the currently pointing aim point.
  • Doors placed in the world have been changed to increase HP depending on the Area.
  • The option to increase attack speed by reforging melee weapons has been removed.
  • Camera shaking that occurs when attacking or being hit has been improved.
  • Changed settings for map legend. Accordingly, the map legend set will be reset, so please change the settings again.
  • The category of Hardcore settings has been changed. (Basic -> Details) Accordingly, please update the game settings file on the dedicated server.

[Building]

  • Buildings have been added. Watchtower, Spiked Watchtower, Seed Incubator, Coin Minting Machine
  • Spiked Watchtower: No Unlock Conditions
  • Watchtower: Unlocked upon clearing Main Story #4
  • Seed Incubator: Unlocked upon clearing Main Story #13
  • Coin Minting Machine: Unlocked upon completion of Main Story #13
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[Revival]

  • Buttons have been changed and added when revival. Changed: Spawn at Revival Point Added: Spawn at Near Point
  • At a spawn at revival point will revive at a reasonable distance from where it died.
  • If you are automatically revived due to a time limit, you will revive at the revival point.
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[Electricity System]

  • Changed to always show a 1 block if the battery has more than zero power.
  • If there is insufficient power being supplied, the wire changes to red and a warning is displayed.
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[Game Balancing]

  • Changed the amount of experience loss on death. 10% of current EXP -> 5% of EXP required for current level
  • Changed to spawn weaker zombies near the bunker exit.
  • Decreased how often zombies with severed arms perform lunge attacks.
  • Added build materials for the Drone Station. Infrared Sensor
  • Removed the function to discharge power charged to the battery.
  • Overall power usage has increased. Electrical module buildings: increased power consumption Traps: increased standby power Ranged traps: decreased power consumption As power usage changes, existing power systems can become overloaded and experience problems.

[Animation]

  • Improved animations for player characters. Basic animations for characters, including walking, running, and jumping Animations performed for attacks

[Items]

  • The item has been changed. Cyclotron -> Infrared Sensor
  • Added new loot boxes available in dungeons. The following items are available Dungeon in the Desert: Infrared Sensor Dungeon in the Western Grassland : Coin Die
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  • New items have been added: Coin Die, Victor's Handgun, Bradley's Shovel
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[Quest]

  • Added quests to obtain unique equipment. Victor's Handgun: Main Story #5 - Q2 Bradley's Shovel: Main Story #8 - Q3 Changed quests to drop items even if you've already completed them prior to the update.
  • Some quests have been changed.
  • The Clear the Wave quest has been changed so that it can be completed in games with the No Wave setting.

**

**

  • Changed fonts for Russian.
  • Added a notification about experience loss on death.
  • Added a notification about running out of ammo.
  • Added UI to display the remaining time for production facilities. For production facilities that use power, the remaining time will now show 99,999 hours if the power is low.
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[Bug Fixed]

  • Fixed that attack damage was incorrectly applied to a player's buildings.
  • Fixed that drones were not performing tasks correctly.
  • Fixed that resetting a dungeon in the Western Grasslands area would not reset some chests.
  • Fixed that attack speed scaling would not apply to players (Debuffs, Researches, etc.)
  • Fixed that players could see other players' legs.
  • Fixed that ghost skins were being equipped by other players would retain their effects.
  • Fixed that buffs not being applied when consuming food while defence with shield.
  • Fixed that duplication when crafting items.
  • Fixed that inventory and quickslot not syncing when consuming an item.
  • Fixed that natural objects would continue to regenerate when loading a saved game.
  • Fixed that the fog was removed from a location different from the current location when a client player escaped a bunker.
  • Fixed that Super Armor did not work during attack with the Glaive and Berserker’s Fury.
  • Fixed that the player was unable to perform the next attack for a certain period of time if the attack was canceled due to being hit during an attack.
  • Fixed that the icon in the Compass UI was not erased when leaving a team.
  • Fixed that icons were duplicated in the Compass UI when a client player joined a team.
  • Fixed that it was not possible to attack a zombie's head with a shotgun.
  • Fixed that projectiles attached to an object did not fall when the object was destroyed.
  • Fixed that the projectile floating in the air when killing a zombie with a projectile.
  • Fixed that items are flying away when multiple items fall from zombies or animals.
  • Fixed that other players’ evasion animations did not play properly.
  • Fixed that the remaining time on the buff icon was not updated even though the client player's buff was updated.
  • Fixed that a zombie that was moving after hearing a noise could not react even though it heard another noise.
  • Fixed that Ranged-traps would deal full damage to the player instead of 1/10th of the damage.
  • Fixed that a lot of force was applied to the debris when a rock was destroyed.
  • Fixed that the close shortcut key in the map UI was not visible to client players.
  • Fixed that kicking was possible in certain actions. (fall down, bite, fishing, electric shock, stun, burn)
  • Fixed that the loaded information would disappear if players reconnected to the game while loading a ranged weapon.
  • Fixed that vehicles were not displayed Ride or Lift interaction in certain situations.
  • Fixed that another character's light and belt could not hidden even when the Wooden Doll skin was being applied.
  • Fixed that the light and belt of the preview character in the inventory could not be hidden when the Wooden Doll skin was being applied.
  • Fixed that the camera would go through the character's torso when performing a rest interaction in first person.
  • Fixed that arms being stretched out when riding a Cruiser Bike.
  • Fixed some crashes.
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