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v1.0 The Final Story - Out Now!

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v1.0 The Final Story - Out Now!

Ver. v.1.0.0.15

If you encounter problems such as game crashes after the update, please check our general solutions first. https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

*The game version will change upon release. (You can still use save files from previous versions). *All game settings will be reset following the release. *The game has been updated and the official server is reset.

[Controller]

  • Added vibration feature in some situations. (Interaction, Driving)
  • Changed default value for controller sensitivity option (1 -> 1.5)
  • Changed assignment of controller default hotkeys: (Kick <-> Run)
  • Warning message is now displayed when a controller is not available in the UI.
  • Changed the key guide in the prologue to correspond to the controller.
  • New: Controller controls are now available in some UIs. Main Menu, Character Selection, Customization, Difficulty, Server Browser, Map, Settings, Invites, etc.
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[Follower]

  • Changed to prevent followers from sticking too close to players.
  • Changed followers to move away from their current location when taking damage.
  • Changed followers to stop firing if the target is dead when ranged.
  • Fixed that the follower would repeatedly move a certain range.
  • Fixed that the follower would not consume Mushroom Roast even if it was in their inventory.
  • Fixed that followers would not change to bare hands when all ammo was consumed.
  • Fixed that followers would perform several attacks in thin air when entering an attack state.
  • Fixed that followers would not perform actions correctly when affected by some debuffs.
  • Fixed that a follower would remain in the rested state when loading the game when saved in the rested state.

[Stroy]

  • New story added.
  • Added a dungeon to the Snowfield area.
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  • Added a new Unique Zombie.
  • Added “(Tutorial)” to some quests.
  • Changed tutorial quests to require completion of all quests before accepting additional quests.
  • Removed the Change Fire Mode mission from the Combat quest.
  • Added the Reset Unique Equipment Options quest to the Survivor quests in the Snowfields area.
  • Fixed that players could not completing the Unique Zombie Kill quest after killing a unique zombie.

[Community Items]

Added badges, trading cards, emojis and profile backgrounds to use on your Steam profiles. Badges

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Trading Cards

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Emojis

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Backgrounds

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[Balancing]

  • Decreased the damage of common zombies and the HP of unique zombies on Easy and Peaceful difficulties.
  • Decreased the fuel consumption of upgraded armored cars and armored boats.
  • Fixed that the timing of zombie attack detection.
  • Fixed the attack detection of unique zombies.

**

**

  • Added a feature to display the name of a building when interacting with it.
  • Changed the gauge to move more smoothly when consuming stamina.
  • Removed the feature to change the category of the chat when Tabbing.

[Sound]

  • Some sounds have been adjusted. (Follower encounter sequences, NPC dialog)
  • Fixed that the sound that plays when interacting.
  • Added sound to the behavior of zombies.
  • Added sound to the player's behavior.

[Animation]

  • Fixed that follower stun animation.
  • First-person skin interaction animations have been changed.

[Items]

  • New items have been added. Trophie (1 type) Unique Uquipment (1 type)

[Localization]

  • Fixed some radio lines not being translated correctly.
  • Fixed inconsistencies in quest and journal descriptions in Polish.
  • Fixed some awkward translations.

[Bug Fixed]

  • Fixed that the game menu UI could not be closed with a hotkey.
  • Fixed that quest markers being displayed for zombies that have not received a quest.
  • Fixed that item slots flickering.
  • Fixed that zombies would get up immediately after falling down.
  • Fixed that zombies would increase the size of weapons they were equipped with.
  • Fixed that Grave Looting Goods could be obatined continuously.
  • Fixed that long strings of journal items could be skipped when picked up.
  • Fixed that exhaustion animation playing when using all of your stamina while swimming.
  • Fixed that characters could not be manipulated if they were hit at the same time as a rest interaction.
  • Fixed that characters would lift their feet when overlapping another character.
  • Fixed that clients (guests) could not use mechanical equipment(Chainsaw, Jackhammer, Flamethorwer).
  • Fixed that the radio in the bunker escape sequence would not play on client (guest).
  • Fixed that the client (guest) could not properly hit natural objects with the pickaxe.
  • Fixed some crashes.

Please send a crash report with specifics if a crash occurs. If you have any problems, please send an email with the form below. [Game Version] [Bug] [How to Replicate] [Single/Multi?] [Host/Guest?] [Screenshot/Video if possible]

Email : support@jacktostudios.com

If you send the save file too, it will be very helpful for verification. The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

[2024 Roadmap]

[2024 Devupdate]

[2023 Rodamap]

[2023 Devupdate]

[2022 Roadmap]

[2022 Devupdate]

[2021 Roadmap]

[2021 Devupdate]

[2020 Roadmap]

[2020 Devupdate]

Thank you.

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