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Update 4.5

The Season begins at daily reset (00:00 GMT) on Tuesday 24th of February

  • Start - Tuesday 24th of February (00:00 UTC) (Release of Season 4.5, Variant Gear, Spells, Minions and Legendary)

  • Chapter II - Tuesday 10th March (00:00 UTC)

  • Chapter III - Tuesday 24th March (00:00 UTC)

  • Hard - Tuesday 31st March (00:00 UTC)

  • Elite - Tuesday 7th April (00:00 UTC)

  • End - Monday 22nd April (11:59 UTC)

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Season 4.5 Bridal Variant Set: Guard

Bridal:

  • At the start of turn, 25-50% chance to cleanse 3 negative status effects.
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Available only in the 4.5 Season Cache (or Archive), this item will drop at Legendary rarity or higher.

Allfather’s Tome (Pantheon Set)

  • When dealing damage there is a 5-30% chance to deal an extra 100% damage as Light Damage.
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Values in bold are affected by the Spellbook Level or Rarity of the Spell.

  • To Love and to Cherish (140 Yellow Mana)

Heal both the player and the enemy for X. And 40-100% chance give both a Barrier.

Spellbook Level: Healing, Rarity: Barrier Chance

  • In Sickness and in Health (180 Purple Mana)

  • Deal 0.75x Posion Damage to the enemy, and Poison them for 1-7 turns.

Also, Heal for 0.75x, and gain Regen for 1-7 turns.

Spellbook Level: Poison Damage & Heal amount, Rarity: Poison & Regen Turns

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Ringo

  • Speedy

  • Might: 3-55 Speed: 9-170 Cunning: 4-75

    • Versus Spell: Defensive Stance (50 Yellow Mana)

    • Heal X Armor, and Gain Reflect.

Impzilla

  • Cunning

  • Might: 4-70 Speed: 2-40 Cunning: 10-190

    • Versus Spell: Hide In Shadows (60 Purple Mana)

    • Destroy X Skull Gems and X Purple Gems

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The Bridal Party

  • Yes, there is one for every class!

It’s her day, but my runway.

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The Wedding Crasher

  • Complete Season 4.5 Chapter 3
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  • Reward icons that cycle through multiple rewards are now all synchronized

  • Added icon to reward icons to indicate that there are multiple rewards

  • Added list of all possible extra rewards that can be earned or bought in an adventure to the difficulty select menu

  • Entering gear menus from an adventure no longer unloads the map, so returning to the map should be faster.

  • Increased adventure list to show adventures up to 7 days in the future

  • Improved camera transitions after closing the merchant menu in adventures

  • Chest menu now refreshes when minion mission is complete if the menu is currently open

  • Added button to show the chest rewards to the chest menu

  • Added "Syncing with server" text for gold and reward count on chest rewards menu, to display until the actual numbers are available

  • Removed blank space at the bottom of the chest reward menu on Playstation consoles

  • +/- buttons on the crafting slots can now be held down

  • Added refresh button to party search list menu

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  • Added button to settings menu to log out of other devices if the account is registered with an email address

  • Slight change to medium difficulty scaling so that it is always a higher level than easy, at level 1 they were the same

  • Chests dropped from hard difficulty battles are no longer capped to the hero level, since hard is scaled to be higher than the hero level

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  • Fixed camera falling through the floor during the Sand golem's death animation

  • Added missing dissolve effect to the Stunted Drakes death animation

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  • Fixed issue where pressing back button on a controller would hide the spell slot when moving spells to different spell slots

  • Disabled persistent health, status effect, and global shop ui on a completed adventure, as entering the shop on a completed adventure would crash.

  • Disabled the map scrolling behind the menus in seasons when not on the story tab

  • Fixed error in adventure map when trying to refresh node states if they had not finished loading

  • Fixed crash when entering season menu caused by clicking other buttons at the same time

  • Added names to quests in season 2.0 that where missing them as suggested by KenpoKid69

  • Fixed display for archives seasons up to 2.3 to show the quest name, instead of show Chapter I twice. Also added quest name alongside the season name and Chapter number on the map screen for later seasons

  • Merchant icon now refreshes after opening the merchant vault

  • Fixed Collect text not showing on chest slot once the mission countdown hit 0, also added a quick flash effect once this happens

  • Fixed list flickering when changing chest types on the chest rewards menu

  • Fixed error when closing the chest rewards menu if it was still loading reward data

  • Updated follower crafting menus to be full screen, and fixed issues where compare and item honing menus would appear under the crafting menu

  • Fixed crash caused by a Gulyphon casting Mine! and attempting to steal a barrier buff.

  • Fixed issue where an equipped item details menu would not appear if the inventory list was still loading

  • Fixed error in loading chat menu when permanently banned from chat. Will now correctly show ban message, instead of failing to load menu

  • Fixed error on closing adventure menu while the reward animation was starting

  • Fixed tab on keyboard not correctly changing between text input fields

  • Fixed typo for Lady in a 4.5 story conversation

  • Fixed typo in kingdom activity log for kicking a member

  • Fixed enemy panels not appearing for many enemies in the enemy lists for challenge battles

  • Fixed crash when starting a battle caused by pressing the start battle button multiple times to quickly

  • Fixed layout so the timer for open season archive does not overlap the what's new and replay buttons

  • Removed redirecting to crown purchase menu from season pass purchase menu if In app purchases are disabled

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  • Fixed issue where changing the quality setting would not always save

  • Fixed crash caused by leaving the party just as the battle was started

  • Fixed soft lock caused by entering a merchant menu from the battle complete screen during the daily reset

  • Fixed crash when logging in with unclaimed leaderboard rewards from an old live event. Unclaimed rewards will no longer be able to be claimed 4 weeks after the event has finished.

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