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Patch notes: v0.6.121 (2022.11.06)

v0.6.121 (2022.11.06)

  • [Feature] Add Jukebox device and Entertainment research branch
  • [Feature] Add recreational activity: Use Jukebox
  • [Balance] Move Treadmill research node under Entertainment
  • [Balance] Generate Merchants with larger inventory

Unbind Arrow keys from default UI navigation

Add multiple small improvements to Merchant Trade UI

Ctrl + clicking "Select" in Merchant Trade UI will add 100% of the item

Shift + clicking "Select" in Merchant Trade UI will add 50% of the item

Alt + clicking "Select" in Merchant Trade UI will add x1 of the item

Ctrl + clicking arrows in the Research Queue will move the item to topmost / bottommost position

  • [Bug] Fix Workout would not set the mood effect duration correctly
  • [Bug] Fix relocating a Stasis Pod would trigger stasis pod story events
  • [Bug] Fix relocating a Stasis Pod would create the relocation ghost as immutable (preventing the relocation task from succeeding)
  • [Bug] Add extra checks to prevent generating a merchant with blank inventory
  • [Bug] Fix Achievements on Steam would only unlock after reloading the game
  • [Bug] Add extra diagnostics for troubleshooting why some Achievements won't unlock for some players (i.e Joy Ride)
  • [Bug] Fix newly added stock market items without prior history would end up getting an internal error when attempting to render a chart
  • [Bug] Fix trying to sell a being without equipment (i.e. a pet) would fail the transaction (since the last patch)
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