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Patch notes: v0.6.128 (2022.11.17)

v0.6.128 (2022.11.17)

  • [Balance] Damage dealt by some needs (i.e. Hunger, Maintenance) will not interrupt current task
  • [Balance] When a human fails to find food, they will try to cook right away
  • [Balance] Tune human AI to use priorities more strictly

Automatically turn workers back on after CPU deficit is resolved

Show nebula instead of static background when viewing Research Tree and Starmap

  • [Tech] Remove Radeon nebula glitch workarounds
  • [Tech] Add "IsHumanoid" flag to Species definition to allow implementing humanoid species
  • [Tech] Fix Cleanup() could get called more than once for all AI tasks
  • [Performance] Add multiple small performance optimizations
  • [Bug] Fix mod translations would be validated as community translations and ignored due to not having an official counterpart
  • [Bug] Fix plants could get initialized with 0 harvest output
  • [Bug] Fix processors (Grinder, Refinery) would have trouble getting materials hauled to them from storages
  • [Bug] Fix workers would not be able to pick up a material if it was blocked in orthogonal directions (N/E/S/W)
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