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Patch notes: v0.6.124 (2022.11.10)

v0.6.124 (2022.11.10)

  • [Feature] Add "Experimental Features" toggle in Settings > Gameplay
  • [Balance] Swap Recycling and Nutrient Extraction research in the tree
  • [Balance] Make Nutrient Extraction research a prerequisite for Vegetarian Food
  • [Balance] Prevent Stock Market prices from dropping below $1
  • [Balance] Cat wont ride a Cleaning Bot through a teleporter if it leads to an unsafe area
  • [Balance] Merchant Stasis Pods can now be deconstructed (at your own risk)

Mark experimental and unfinished content as such in Research Tree and codex tooltips / popups

Holding Shift or Ctrl while adjusting 0-9 priorities in UI will move them to 1 / 9

Improve Planter grow selection UI

Improve Refillable storage components UI (Reactors, Fluid Cannon, Pet Bowl)

Show more information when failing a task due to lack of or unreachable materials

Prevent big tooltips from going above the top of the screen on small screens

  • [Bug] Fix unbuilt Telescope would show a scanning progress bar
  • [Bug] Fix merchant ships could change visual direction too frequently while player's ship is flying diagonally
  • [Bug] Fix root cause of floors remaining with unbuilt looks (thanks to validation and diagnostics added in previous patch)
  • [Bug] Fix Merchants could get generated with negative amount of cash if player had excessive amount of cash
  • [Bug] Fix Tractor Beams would make Stasis Pods miss the ship
  • [Bug] Fix removing targets from various ongoing tasks would not cancel the task correctly, leading to inconsistencies
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