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Patch 0.50.0.66 - More QOL and Fixes!

0.50.0.66

Improvements

  • A player riding a mobile station is hidden for everyone, as on their own screen, and a hidden ship's engine no longer burns

  • Bats leaving or returning to their platform on a moving mobile station drift into place instead of popping

  • A new cargo barge's route starts two tiles behind its tail, so a barge placed one tile from its Logistics Bay backs up and docks

Fixes

  • A Logistics Bay's output port pulled items out of the bay's own slots. It now only takes the overflow

  • A cargo barge with cargo but no destination left and docked again every few seconds. It now stays docked at its source

0.50.0.65

Improvements

  • Hovering a structure outlines its whole station, following the slope of Triangle Armor Blocks

  • A mobile station that can't go on says why: waiting for a free landing zone, no zone with that name, or zone blocked. The landing zone panel lists its stations

  • Alt view shows what a cargo hold contains

  • The Plasma Bolt tooltip shows its damage

  • Selecting a mass driver lights its whole network in one brighter colour

  • Every ship and bot explodes at one small size, buildings bigger

  • The comet's thin pink tail curves with the main tail

  • Lumin Orbs glide into your ship like research drops

  • Power and stability warning icons no longer blink on a brief dip

Fixes

  • Reduces the long session crash: health bars no longer feed it

  • A nearly full inventory could desync a multiplayer game

  • Miner bots left by a removed station could desync a multiplayer game

  • Loading an old save could crash on a broken station connection

  • A landing zone could stay blocked by a station that was destroyed or sent away

  • Renaming one of several landing zones with the same name sent every station to it

  • Saving a paused single player game failed with no file

  • On old saves the Ancient Guardian lost its swarm

  • Ships gave up on a target that had healed between fights

  • A client's hotbar reset after a rejoin, a kick or a host change

  • Quick craft asked for items your construction bots were already carrying

  • Impact effects landed behind bolts and beside moving ships

  • Unit squares on the map and minimap turned with the unit

  • With crafting cost lowered, the craftable count was far too high

  • Research stations alone raised the low resources warning

  • A Plasma Bolt click also selected the building under it

  • A High Energy Mass Driver waiting to fire flashed "Add Capacitors"

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