Patch version 0.3.10
This patch addresses some bug reports, feature requests, and a few overall balance updates.
Changelog for version 0.3.10
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Added relic filter option to character relic screen when viewing bind options
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Added a couple more UI styles to choose from
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Relic breakdown bonuses increased to allow for more accessible crafting
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Rebalanced a few building upgrade prices and bonuses to either make them cheaper or more worthwhile
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Wine item changed from full MP restore to revive at full HP
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Research Lab's Drone Research level 3 now also adds an extra turn to drone lifespan
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Research Lab's Portal Research level 3 now extends vision to 3 spaces instead of 2
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Added a tutorial to remind new players about relics once they have at least 10 unbound waiting
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Fixed Moonbeam skill incorrectly listing power instead of focus for damage
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Fixed some timing bugs with showing and hiding overlapping enemy sprites
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Fixed some bugs with cleanup of highlight cursors when characters die in battle
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Fixed some minor visual bugs with custom UI display after changing styles
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Fixed Seth's (Lizardman) Thrash dealing poison instead of stun damage at level 2
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Fixed Abraham's (Vampire Hunter) Blood Trance costing HP while inactive
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Fixed Necromancer's Death Shroud to not be copyable by Spellblade, etc
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Fixed infinite counterattack issue with enemy Poison Sting skill
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Fixed missing "sleep" relic filtering tag on Slade's Guitar relic
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Fixed rare crash related to Death Shroud skill
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Fixed missing status icons for lv 2 and 3 of Whetstone skill
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