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Patch version 0.3.10

This patch addresses some bug reports, feature requests, and a few overall balance updates.

Changelog for version 0.3.10

  • Added relic filter option to character relic screen when viewing bind options

  • Added a couple more UI styles to choose from

  • Relic breakdown bonuses increased to allow for more accessible crafting

  • Rebalanced a few building upgrade prices and bonuses to either make them cheaper or more worthwhile

  • Wine item changed from full MP restore to revive at full HP

  • Research Lab's Drone Research level 3 now also adds an extra turn to drone lifespan

  • Research Lab's Portal Research level 3 now extends vision to 3 spaces instead of 2

  • Added a tutorial to remind new players about relics once they have at least 10 unbound waiting

  • Fixed Moonbeam skill incorrectly listing power instead of focus for damage

  • Fixed some timing bugs with showing and hiding overlapping enemy sprites

  • Fixed some bugs with cleanup of highlight cursors when characters die in battle

  • Fixed some minor visual bugs with custom UI display after changing styles

  • Fixed Seth's (Lizardman) Thrash dealing poison instead of stun damage at level 2

  • Fixed Abraham's (Vampire Hunter) Blood Trance costing HP while inactive

  • Fixed Necromancer's Death Shroud to not be copyable by Spellblade, etc

  • Fixed infinite counterattack issue with enemy Poison Sting skill

  • Fixed missing "sleep" relic filtering tag on Slade's Guitar relic

  • Fixed rare crash related to Death Shroud skill

  • Fixed missing status icons for lv 2 and 3 of Whetstone skill

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