Patch version 0.2.9b (Beta Branch)
This patch includes some bugfixes and balance changes based on player feedback on the recent Hero Pack #2 release.
Changelog for version 0.2.9b
Balance Changes
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Camping stamina restortation reduced to 20
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Stim Pod item's stamina restoration reduced to 10
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MU-21 (MedBot) Heal Beam strength reduced from 1.5x Focus to 1x Focus
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Rafael's (Sentinel) Edict skill now hits entire enemy party, and level 2 gives stolen MP to allies
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Rafael's (Sentinel) Forcefield now requires at least 50% MP to activate
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Odrak's (Barbarian) Primal Roar reduced to deal 1x Power stun, intead of 1.5x
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Ralf's (Jester) Juggle reduced to deal 0.35x Technique stun, insead of 0.5x
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Dark Blob enemy's Intangible skill will now only be used once per battle
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Rebalanced some distortions to make some choices more/less desirable
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Act 2 fight with tombstone and 2 banshees moved to an extreme danger fight
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Banshee husks can no longer have incorporeal lv 3 outside of extreme danger fights
Bug Fixes
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Fixed mouse control issues with swapping characters to/from reserves
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Fixed issue with Songs not ending when downed after swapping forms
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Fixed Curtis' (Boxer) Combo Hitter having infinite stack cap
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Fixed Ralf's (Jester) Fan of Blades skill levels being incorrect
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Fixed Amenemhet's (Jackal Priest) Sandstorm still activating while downed
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Fixed possible crash from Fury distortion
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Fixed crash when viewing downed Armor form Claire in status menu
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Fixed certain distortions sometimes being double processed when added
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Fixed heal pod encounter taking far more stamina than intended when machine fails
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