Patch version 0.2.19b (beta branch)
This patch includes some updates to Singularity Mode based on initial feedback, as well as some bug fixes and a couple of skill balance changes.
Changelog for version 0.2.19b
New Content/Other
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Increased Singularity Mode mission lengths
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Increased Singularity Geode rewards for beating bosses, especially for higher difficulties, and added bonus geodes for beating multiple elites
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Increased drop chance for relics in Singularity Mode
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Increased cost of adding distortions in random distortion event for Singularity Mode
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Crystal Hunter distortion will no longer appear in Singularity Mode
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Twins and Living Snow bosses now have icons on Singularity mode like the midbosses do, so you can see them coming ahead of time
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Vendors in missions will now generate 8 items instead of 6, and will always have at least 1 relic available
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Act 3 hero silhouettes made visible in All Heroes list
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Blizzard skill (Ice Mage, Vul, Frozen Claire, some enemies) numbers increased a bit
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Kiara's (Banshee) Wail skill damage reworked to a basic multi-hit AoE instead of the random damage style it used to have
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New tradeoff-style distortion "Slow Starter" added
Bug Fixes
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Fixed books not being discounted properly in Singularity Mode vendors
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Fixed currently owned item count display error on town Vendor list
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Fixed box being slightly too narrow for Amenemhet's name in party select menu
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Fixed a rare crash when viewing battle status
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Fixed bug where AoE melee skills were unable to target the back row directly when appropriate
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Fixed Amenemhet's (Jackal Priest) Sandstorm displaying its hit chance reduction for enemy instead of player
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Fixed Smoke Grenade skill and some other party-based effects not modifying displayed hit chance calculation properly
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Fixed Vul husk Retreat skill animation jumping to the wrong side of the screen
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