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Patch version 0.2.14b (beta branch)

This patch includes some more QoL changes, a few balance items, and bugfixes based on your feedback from 0.2.13b.

Changelog for version 0.2.14b

New Content/Other

  • Added a base hit chance calculation display to battle when targeting enemies

  • Added a base damage reduction calculations to skill/relic menu attributes list

  • Characters now display static attributes in town

  • Reduced variation on character stats when taking them into missions

  • Dead enemy names now have reduced opacity so they are distinct from low health ones

  • AoE type skills are now able to target downed character slots

  • Thick Fur passive (Sasquatch, Vul, some enemies) level 1 damage reduction reduced from 50% to 30%

  • Mirror Image clones of Angel will no longer use Ascension when they disappear

  • Stealth Generators will now completely exit the encounter to the map when used, instead of allowing you to collect potential rewards

  • Status moved up the battle menu, swapped with Defend, since it is likely more useful overall, and help make sure it's obvious

  • Added a tutorial the first time you get a status effect to help guide new players to look at the status menu

  • Samuel's (Lawbringer) Duel skill animation and sound made a bit more interesting

  • New boss battle music

Bug Fixes

  • Fixed crash related to Vigor distortion

  • Fixed crash related to Angel's Divine Voice passive

  • Fixed Boxing Glove relic not granting stun damage correctly

  • Fixed conflict with Angel's safeguard skill and support skill

  • Fixed a rare soft-lock state from Zane's (Fire Mage) Combust passive

  • Fixed Marine's Smoke Grenade skill animation only working properly the first time you use it

  • Fixed Stasis Time Break not ending properly when changing forms with Claire

  • Fixed Sapper Drone enemy's Fuse interactions with effects that block skills from activating

  • Fixed a crash when applying Gel Goo and Hardened Stone relics to Medic

  • Fixed some order-of-operation calculation issues related to skills hit/dodge chance

  • Fixed Marine's First to Fight passive level 3 always applying

  • Medic's Squad Support fixed so it won't conflict with Support given by his relic

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