Patch version 0.4.9b (Beta Branch)
This patch addresses some bug reports and balance feedback related to the recent Hero Pack release.
Changelog for version 0.4.9b
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Slight reshuffle of Secret Service skills
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Immortal and Secret Service revival skills now have a limit of 3 uses
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Reworked Meditate (various heroes) skill levels
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Marine's M16 skill reworked to have an ammo/reload system attached
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Marine's Specialist skill turn delay bonus decreased from 35% to 15%
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Replaced animation for Doctor's Malpractice skill to better match its theme and physical damage type
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Enemy husks at higher endless and singularity difficulties will now always have level 2 or 3 skills, based on the difficulty tier and elite status, except for a few encounters with specifically forced levels
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Enemy husks at the highest difficulty levels will now also have their default relics equipped
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Fixed handling of multiple Secret Service or Immortal characters so that all of them being downed at once still wins/loses the battle, even if you have Weight Heart or a similar skill
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Fixed Secret Service "Get Down!" quest not completing properly
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Fixed missing kneeling frame for Nurse sprite
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Fixed Zone Defense triggering multiple skill activations per turn
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Fixed Pill Bottle and Jacks Rum relics to work more reliably
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Fixed Jaguar being able to act during Pounce
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Fixed Sentinel being able to act during Forcefield channeling
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Fixed Doctor's Prescribe skills showing they could be leveled up
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Fixed Doctor and Jaguar rescue battles being skippable with stealth generator
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Fixed a couple of typos in new character flavor text
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