Patch version 0.5.14
This patch fixes some recently reported bugs and odd interactions, addresses some balance items, and adds a couple of new features.
Changelog for version 0.5.14
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Added a game difficulty option for Chronicle mode that can be changed from the ESC menu (except in battle). This scales enemy attributes up/down, and adds more stamina loss at higher difficulties
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Reworked Lawbringer skills
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Reduced Occultist Form's Dark Guest skill damage
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Reworked Devil's Devil's Mark skill to focus more on DoT than instant damage
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Effects added by Town upgrades are no longer considered Debuffs or Buffs as it relates to skill or resist interactions, but now have their own category of "Town Effect".
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Added some new icons to better distinguish Party Buffs/Debuffs (auras) and Town Effects
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Effect icons with multiple descriptions or types will now better show all related skills and their type (buff/debuff/town/party) when mouse hovering over them
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Added Fire and Poison tags to Raider's Boomkit skill
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Improved description of shared skill unlocks for Claire when rescuing a character that grants a skill to multiple forms
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Divine Shield skill is no longer copyable/stealable
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Fixed character AI not using certain subskills
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Fixed interaction when Golem resists Big Blob boss's Big Slam skill
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Fixed possible crash when using Caveman's Tar Pit skill vs Golem
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Fixed Gunslinger's War and Peace damage value descriptions showing incorrect values
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Fixed Magma Spray enemy skill not having a Ranged attack type
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Fixed icon for dodge effect on Rum skill
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Fixed Strategize skill still having old effect icons from before its rework
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Hypnotic Presence skill no longer applies if the user is asleep (fixes possible infinite sleep loop)
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Fixed in-battle description of Amputate skill being too long
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Fixed Caleb's Malice relic damage being able to cause an infinite loop crash
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Fixed Angel's Ascension skill being copyable
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Fixed Rune Scribe's Infused Robe skill having Ice tag instead of Energy
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Fixed Jaguar's Macahuitl skill not having a Passive tag
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Fixed bug with Spellblade's Spell Refraction removing relic skills from skill list in certain instances
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Fixed Flash Freeze skill preventing death if the skill owner was asleep
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Fixed Bear Trap skill's sprite not always being removed properly when the effect ends
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Fixed hit chance for a few skills not showing 100% when they should
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Fixed missing preview image for locked Act 4 in act selection menu
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Fixed discrepancy between in and out of battle Quest completion status description for Gadgeteer
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Fixed a possible rare interaction where Hell Pit boss could get stuck in a soft-lock state
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