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Patch version 0.2.23

This is a small incremental bugfix and balance patch based on player feedback and bug reports.

Changelog for version 0.2.23

New Content/Other

  • Reworked Onslaught and similiar distortions to add or subtract from skill levels, so skill books in Singularity mode still have a use when taking these

  • Sadistic distortion now only applies to debuffs on enemies, and a new one called "Supportive" applies to debuffs on allies

  • Removed frozen blob fight from early encounter list in Singularity mode, since their stun damage is hard to mitigate with only 2 characters

  • Shake Off skill (Boxer, Lawbringer, Wrestler) levels reworked to be more useful

  • Increased charge rate and duration of Sovras' (Necromancer) Death Shroud skill

  • Reduced Zane's Passion relic chance to activate from 35% to 20%

  • Reduced Mage's Crystal relic focus bonus from 100% to 65%

  • Leon (Knight) skills reworked to be a bit more interesting

  • Removed "Duplicate" option on relics menu in Singularity mode to avoid confusion for an option that is unavailable in that mode

  • Increased base cost of Time Break techs by 25% in Singularity mode, since there is no reason to save particles like in Chronicle mode

Bug Fixes

  • Frame-rate performance improved for mission map, including disabling some extra effects when set to "low" graphics

  • Fixed soft-lock from Zane (Fire Mage) trying to use Combust while frozen by Living Snow boss

  • Fixed Elgeon's (Ice Mage) Frostbite and Frigid Armor not interacting correctly

  • Fixed possible crash related to Melt Armor skill combined with certain other effects

  • Fixed rare crash related to Queen's Bite skill

  • Fixed crash when trying to use an item when distortion choice menu is open

  • Fixed tutorial granting unintended passive particles

  • Fixed Gelatinous Goo and Hardened Stone relics granting 100% bonus instead of the listed 80%

  • Fixed shader effect overlays appearing over the reward selection menus in Singularity Mode

  • A few typo fixes

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