Patch version 0.6.1b (Beta Branch)
This beta branch patch addresses some bug reports and balance feedback for the recent Act 5 beta release.
Changelog for version 0.6.1b
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Added some prebattle banter interactions for some of the new heroes
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Added Act 4/5 victory stats and expanded favorite heroes to top 5 in the Hall of Records
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Self-targeted AoE skills used by a summon will now use their summoner's party position as the center when hitting allies. This also fixes a couple crashes with Cop's summon ability
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Taunt cannot be used by summons
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Pursuer, Angel, and Fallen reclassified to Anomaly type
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Reduced Space Marine's Pulse Rifle max damage from 60 to 50 per hit
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Shifted some attribute points from Agility to Speed for Juggernaut
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Reduced Technique bonuses on Bard's Inspirational and Master of Song skills from 25% to 20%, and turn delay decrease on Master of Song from 35% to 25%
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Rebalanced a few Act 5 enemy comps, and generally limited them to only have one WRDN bot
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Void Zombie enemy's skills buffed/modified
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Changed Chill Fist enemy's passive from Flash Freeze to an armor skill, and buffed its Snow Plow attack
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Soul Fist enemy now counter attacks with its primary attack
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Reduced R3X Bot enemy's stun damage
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Buffed or added various Act 5 boss skills
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Increased act 5 enemy level by 1
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Enemy HP increased a little in general for the highest level enemies, with an extra HP modifier for hard/insane difficulties on acts 3 and up
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Decreased/removed player "pity" bonuses to hit chance and dodge chance for hard/insane difficulties
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Fixed Hacker form Claire's Versatile quest not properly tracking stats across battles
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Fixed Gambler's Uncanny Luck quest not properly tracking dodge requirement across battles
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Fixed Space Marine's Xeno Hunter quest capping out at 6 instead of the required 10
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Fixed Plague Fist enemy's Plague Punch skill being able to punch downed targets
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Fixed Gunslinger's Combat Roll charge cost not resetting between battles
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Fixed some counter attack skills not correctly applying added damage modifiers
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Fixed one act 5 elite fight not not correctly being labeled as Extreme Danger
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Fixed interface bug when cancelling out of selecting one of Space Marine's drones
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Fixed a few typos in Act 5 content
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