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Pacing tweaks and fixes Mar 23rd

-Kir Hasa text should now better direct the player and is no longer day gated leading up to Backrooms to assist with postgame pacing -Siska pre Workshop events are no longer day gated to help with postgame pacing -Higher difficulty patch content is now hidden until the game has been beaten at least once on any save. -Hidden rooms are now more clearly telegraphed across the board. -Adjusted rooms in Crystal Cavern to better naturally guide the player -Adjusted some NPC text and fixed some typos -Combat challenge bug should finally be squashed -Fixed error where scene deaths would purge buffs -Added NPCs to Pirates Pier to block Act2 -Crocodile should now properly react to Caroline’s crossover events. -Daemon’s Dive is now locked to post game as intended. -Hidden rooms were enabled for some of the new dungeons. -Tara no longer requires sleeping for the first part of her path.
-Tara is no longer a forced prerequisite for Hugh progression and some events are missable -Fixed issue where wraith had invisible scythes

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