Demo Update 1.1.2.337 & Patch 1.1.12.360
Hello detectives,
We have released a demo update and patch for the full game today.
The demo update brings this in line with the full released version of the game.
Patch 1.1.12.360 includes a number of improvements and fixes to the full game.
The full changelog can be found below (please note this changelog may contain spoilers).
- Various bug fixes and stability improvements, bringing the demo in line with the full game.
UI and settings changes
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Added the option to turn V-Sync off via the Options menu
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Added target frame rate option
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Changed binding for cycling through hotspot interactions to Q
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Implemented a double click to skip option for dialogue
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Added an option to disable skipping dialogue.
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Order of categories in the Records and Discussable screens now align more closely with each other
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Guest names are now sorted by last name
UI and settings bug fixes
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Fixed a visual error on the how to play screen background
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Increased scroll sensitivity on how to play screen
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Fixed an issue where the hourglass tutorial window didn’t work with the Tutorial Mode set to Press
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Preventing time data being carried over when loading save from main menu
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Credits updated
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Fixed an issue where the journal could get stuck on specific mindmaps after tutorials forcibly bring you to a specific one
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Fixed an issue where inputs start working during ftue if alt tabbing out and back in
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Changed where the cursor disabling/enabling happens during loading
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Fixed an issue where the game continues to react to your mouse clicks when using Steam overlay.
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Made ampm work on timetable screen for cultures with different characters
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Stopped multiple hypothesis considerations from triggering when button is spammed
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Fixed some issues with the journal’s behaviour on closing and switching tabs
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Corrected position of the monument on the maze map
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Fixed an issue that enabled players to accidentally press F5 to Quick Save while in the Title Screen
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Items should only show up as discussable with Varley after you have met him.
Audio
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Removed rogue fire sfx
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Fixed an issue where Ettienne’s voice audio would stop before the line was finished
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Added missing door sounds to some scene transitions
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Adjusted sfx for analysis
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Ensured voice over lines respect volume settings.
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Wind and crows SFX will fade out when you enter the ballroom from the walled garden, when
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Doyle kicks you out of the walled garden for the seance and when you enter the church.
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Thunder and rain sfx should now play during the seance.
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Fixed an issue where music did not play in gardens during day 3 before the seance
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Fixed some music issues after loading a save at the seance.
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Fixed wind and rain for some Day 3 cutscenes
Journal
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Various adjustments to NPC mind maps
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Various adjustments to Main Mystery mind maps
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Updated religious lore for characters.
Environment
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Sigil fire effects should no longer disappear when you leave the room.
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Stopped Sigil lines from disappearing when moving the camera away from them.
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Added missing top face collider to an object in Manager’s Office.
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Fixed some incorrect shadows and floating characters
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Alcohol bottle now has more generic logo
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Fixed various occlusion culling issues
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Visually corrected some light sources in the Manor.
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Corrected the Library name plaque
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Fixed an issue where containers would not auto-close after walking away from them
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Removed an old door hotspot for the ballroom door
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Fix to prevent the player from getting stuck on a crate cart puzzle
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Drawing room rope will now not still be there after time skip.
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Updated age of Percival Blake’s death.
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Fixed a visual issue with Atrium door windows in the Ballroom from 5PM onwards on day 3
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The typewriter should correctly reset on day 2.
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Door open position and hotspots are now remembered in the storeroom.
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Renamed travel plans hotspot to map of Europe.
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Fixed highlight on garden gate
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Footstep sounds on tiles outside bedroom should now play correctly.
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Removed the hotspot from Lau’s nightstand
Time
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Each of Hazel's lockbox barks should only take a single click now.
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All coats in the cloakroom now cost 1 tick
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Fixed an issue where you could progress time infinitely by interacting with one object in Ines room
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Removed time cost from an item in Skerrit’s room, and fixed collider
Lore
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Added Doyle writing fact to pile of books
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Added shoe size onto Jonathan Blake's shoe bark.
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Removed fact and all references to fact for O Finn - He cannot read or write English.
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Caitlin fact - I found some of her writings - Unlocks if you have discarded note and bible.
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Caitlin fact - Writing lore wording tweaked, and unlocked on women's dorm letter.
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Carmela fact - Writing lore wording tweaked, and unlocked on crumpled note in laundry.
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Fixed bug where you can't access Blake’s shoes in the empty bedroom.
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Sinnott fact - In his mid-60s - should drop when you speak to him normally.
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Jonathan Blake fact - He is mourning his late wife - unlocks when you present Mary Blake.
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Saoirse fact - Miss Deane had started to teach her magic - unlocks on ballroom eavesdrop.
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Hunter fact - He is in his mid-50s - drops when you speak to him for the first time in the front courtyard on day 2, 12PM.
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Doyle fact - He is in his late 20s - Unlocks if you speak to him before a meal in the east corridors.
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Ines fact - She is mourning the recent loss of her mother - Unlocks when you look at burial record.
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Cathal fact - I found writings in his journal in his room - Unlocks when you interact with his journal.
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Carmela fact - she is a famed mystic, who is helming the séance. Unlocks whenever you get conductor of the seance.
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Seamus fact - age lore should unlock when you click on the dining room door.
Misc
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Addressed various typos
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Fixed missing lip animations for a cutscene with Etienne
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Ensured sigils still work when reloading a scene from a save.
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Fixed an issue where only right clicking through a cutscene will prevent the cursor from showing to scroll through the dialog.
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Fixed an issue with the Brandy staying disappeared when reloading a save.
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Disabled inaccurate barks when you've found everything in rooms.
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Protestant service should fire a notification when you eavesdrop.
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Fixed an issue with the crow appearing outside without triggering the cutscene
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Fixed an issue causing Ward to die too when loading a save in the church at the end of the game.
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Changed conditions for the final bit of dialogue unlocking for the sigil under O Finn's bed to avoid early spoilers.
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Angry face comic panel now appears in church cutscene
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Fixed an issue where loading a save incorrectly reenables the spirit board minigame
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Corrected low res evidence art for Rejected Request and Letter from Doctor Callaghan
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Added a hotspot for Mantovani’s remains after the seance ritual cutscene
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Fixed flickering image issues on the Point of No Return screen
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Fixed issues where O Finn’s kidnapping could be spoiled for players by some text/dialogue if they hadn’t found out yet
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Moved Ettienne to the bar at 5PM and updated his timetable dialogue accordingly.
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Made Ward's reaction in the church after the Seance play by default instead of via an awkwardly placed hotspot
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Fixed an issue where players were able to manually save at moments saving is meant to be blocked
The Séance of Blake Manor is OUT NOW.
https://store.steampowered.com/app/1395520/The_Sance_of_Blake_Manor/
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