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Demo Update 1.1.2.337 & Patch 1.1.12.360

Hello detectives,

We have released a demo update and patch for the full game today.

The demo update brings this in line with the full released version of the game.

Patch 1.1.12.360 includes a number of improvements and fixes to the full game.

The full changelog can be found below (please note this changelog may contain spoilers).

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  • Various bug fixes and stability improvements, bringing the demo in line with the full game.
1 / 1 · 100%

UI and settings changes

  • Added the option to turn V-Sync off via the Options menu

  • Added target frame rate option

  • Changed binding for cycling through hotspot interactions to Q

  • Implemented a double click to skip option for dialogue

  • Added an option to disable skipping dialogue.

  • Order of categories in the Records and Discussable screens now align more closely with each other

  • Guest names are now sorted by last name

UI and settings bug fixes

  • Fixed a visual error on the how to play screen background

  • Increased scroll sensitivity on how to play screen

  • Fixed an issue where the hourglass tutorial window didn’t work with the Tutorial Mode set to Press

  • Preventing time data being carried over when loading save from main menu

  • Credits updated

  • Fixed an issue where the journal could get stuck on specific mindmaps after tutorials forcibly bring you to a specific one

  • Fixed an issue where inputs start working during ftue if alt tabbing out and back in

  • Changed where the cursor disabling/enabling happens during loading

  • Fixed an issue where the game continues to react to your mouse clicks when using Steam overlay.

  • Made ampm work on timetable screen for cultures with different characters

  • Stopped multiple hypothesis considerations from triggering when button is spammed

  • Fixed some issues with the journal’s behaviour on closing and switching tabs

  • Corrected position of the monument on the maze map

  • Fixed an issue that enabled players to accidentally press F5 to Quick Save while in the Title Screen

  • Items should only show up as discussable with Varley after you have met him.

Audio

  • Removed rogue fire sfx

  • Fixed an issue where Ettienne’s voice audio would stop before the line was finished

  • Added missing door sounds to some scene transitions

  • Adjusted sfx for analysis

  • Ensured voice over lines respect volume settings.

  • Wind and crows SFX will fade out when you enter the ballroom from the walled garden, when

  • Doyle kicks you out of the walled garden for the seance and when you enter the church.

  • Thunder and rain sfx should now play during the seance.

  • Fixed an issue where music did not play in gardens during day 3 before the seance

  • Fixed some music issues after loading a save at the seance.

  • Fixed wind and rain for some Day 3 cutscenes

Journal

  • Various adjustments to NPC mind maps

  • Various adjustments to Main Mystery mind maps

  • Updated religious lore for characters.

Environment

  • Sigil fire effects should no longer disappear when you leave the room.

  • Stopped Sigil lines from disappearing when moving the camera away from them.

  • Added missing top face collider to an object in Manager’s Office.

  • Fixed some incorrect shadows and floating characters

  • Alcohol bottle now has more generic logo

  • Fixed various occlusion culling issues

  • Visually corrected some light sources in the Manor.

  • Corrected the Library name plaque

  • Fixed an issue where containers would not auto-close after walking away from them

  • Removed an old door hotspot for the ballroom door

  • Fix to prevent the player from getting stuck on a crate cart puzzle

  • Drawing room rope will now not still be there after time skip.

  • Updated age of Percival Blake’s death.

  • Fixed a visual issue with Atrium door windows in the Ballroom from 5PM onwards on day 3

  • The typewriter should correctly reset on day 2.

  • Door open position and hotspots are now remembered in the storeroom.

  • Renamed travel plans hotspot to map of Europe.

  • Fixed highlight on garden gate

  • Footstep sounds on tiles outside bedroom should now play correctly.

  • Removed the hotspot from Lau’s nightstand

Time

  • Each of Hazel's lockbox barks should only take a single click now.

  • All coats in the cloakroom now cost 1 tick

  • Fixed an issue where you could progress time infinitely by interacting with one object in Ines room

  • Removed time cost from an item in Skerrit’s room, and fixed collider

Lore

  • Added Doyle writing fact to pile of books

  • Added shoe size onto Jonathan Blake's shoe bark.

  • Removed fact and all references to fact for O Finn - He cannot read or write English.

  • Caitlin fact - I found some of her writings - Unlocks if you have discarded note and bible.

  • Caitlin fact - Writing lore wording tweaked, and unlocked on women's dorm letter.

  • Carmela fact - Writing lore wording tweaked, and unlocked on crumpled note in laundry.

  • Fixed bug where you can't access Blake’s shoes in the empty bedroom.

  • Sinnott fact - In his mid-60s - should drop when you speak to him normally.

  • Jonathan Blake fact - He is mourning his late wife - unlocks when you present Mary Blake.

  • Saoirse fact - Miss Deane had started to teach her magic - unlocks on ballroom eavesdrop.

  • Hunter fact - He is in his mid-50s - drops when you speak to him for the first time in the front courtyard on day 2, 12PM.

  • Doyle fact - He is in his late 20s - Unlocks if you speak to him before a meal in the east corridors.

  • Ines fact - She is mourning the recent loss of her mother - Unlocks when you look at burial record.

  • Cathal fact - I found writings in his journal in his room - Unlocks when you interact with his journal.

  • Carmela fact - she is a famed mystic, who is helming the séance. Unlocks whenever you get conductor of the seance.

  • Seamus fact - age lore should unlock when you click on the dining room door.

Misc

  • Addressed various typos

  • Fixed missing lip animations for a cutscene with Etienne

  • Ensured sigils still work when reloading a scene from a save.

  • Fixed an issue where only right clicking through a cutscene will prevent the cursor from showing to scroll through the dialog.

  • Fixed an issue with the Brandy staying disappeared when reloading a save.

  • Disabled inaccurate barks when you've found everything in rooms.

  • Protestant service should fire a notification when you eavesdrop.

  • Fixed an issue with the crow appearing outside without triggering the cutscene

  • Fixed an issue causing Ward to die too when loading a save in the church at the end of the game.

  • Changed conditions for the final bit of dialogue unlocking for the sigil under O Finn's bed to avoid early spoilers.

  • Angry face comic panel now appears in church cutscene

  • Fixed an issue where loading a save incorrectly reenables the spirit board minigame

  • Corrected low res evidence art for Rejected Request and Letter from Doctor Callaghan

  • Added a hotspot for Mantovani’s remains after the seance ritual cutscene

  • Fixed flickering image issues on the Point of No Return screen

  • Fixed issues where O Finn’s kidnapping could be spoiled for players by some text/dialogue if they hadn’t found out yet

  • Moved Ettienne to the bar at 5PM and updated his timetable dialogue accordingly.

  • Made Ward's reaction in the church after the Seance play by default instead of via an awkwardly placed hotspot

  • Fixed an issue where players were able to manually save at moments saving is meant to be blocked

The Séance of Blake Manor is OUT NOW.

https://store.steampowered.com/app/1395520/The_Sance_of_Blake_Manor/

Читать в Steam ↗

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