Patch 0.1.1
Well, it's certainly been a day! I've been watching videos, reading discord, and combing through the feedback form since launch, and I must say you're all very good at breaking things lol.
Anyway, a few major things have been corrected, and lots of little tweaks have been added to hopefully make your experience a little less... dodgy? Have fun!
Main Game
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- Fixed softlock when pausing between final bullets firing and Results screen appearing
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- Fixed Results screen softlock when pressing CTRL before highlighting a button
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- Fixed game staying locked at 30FPS when exiting a legacy exploit level mid-game
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- Fixed level never ending if level contained disobeying OOB bullets
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- Added ability to press ESC / controller B to go back to Level Select from Results screen
Editor
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- Fixed regional issues with decimal values. If this affected you, you will either need to manually correct your XML & header files or start over. Sorry!
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- Fixed folder corruption when creating a project whose artist/title contain illegal characters
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- Fixed visual glitch when going directly from within an edited prefab to the Events tab
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- Fixed Event line graph disappearing when multiple markers were on the same spot
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- Fixed Marker Deck values resetting when changing Aim type
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- Added keyboard zoom via up/down keys
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- Added Reset Value button when selecting Event markers (on toolbar next to Reverse Values)
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- Changed button colors at Welcome screen
Level Select
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- Changed folder text display at main screen and everywhere else
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- Added special icon for back button
Studio Bean Intro
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- Changed volume from 100% to 60%
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- Added animation skip when player clicks or presses any key
Misc
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- Removed keyboard control for sliders in menus
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