ver 0.5.11 Now Live! auto-restarting...
Hows It Goin Fellow Dodgerydoos?
A substantial-yet-small update has gone live for the Beta branch. The only thing of interest here is auto-restart, one of the most-requested features since Soundodger+ launched 10 years ago. I've always been against the idea and still have no interest in using it, but uh... here you go! Enable it via Options > gameplay.
A major major update is coming next month! Please look forward to my silence as we scramble to make sure it all goes smoothly. Until then, patch notes below!
♥Bean
changelog v0.5.11 [BETA] Game:
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Added autorestart to Options > gameplay (ignored in zen mod and in editor)
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Changed heatmap border to be more visible on bright backgrounds
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Changed crack visuals in later stages of low health
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Fixed cracks not displaying in fragile mod when losing a heart or restarting practice
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Fixed shattering fx not displaying if particles are turned off
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Fixed flickering squash animation on player when hitting arena wall with hori movement active
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Fixed being able to shatter when unpausing to pick a new practice point
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Fixed being able to shatter when unpausing to quit
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Fixed graze amount not resetting when restarting practice
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Fixed center enemy collision deactivating after an enemy is done shooting, but still visible
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Fixed bullets that have been stopped not being able to stop again when restarting in practice
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Fixed shatterproof mod not recording hit for heatmap
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Fixed jittering visuals on score circle when choosing new practice point while having an imperfect score already
Editor:
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Added error message if exluded enemies in settings contains incorrect characters (and prevents softlock)
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Fixed distribute button not lighting up when shift-selecting markers
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Fixed center enemy's preview cone aiming incorrectly
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Fixed world aimed preview cones not updating when dragging playhead
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Fixed streams reading amount2 value from previous bullet pattern type
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Fixed softlock when zooming to hilight while nothing is hilighted
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Fixed misaligned hitboxes on +/- buttons in Editor Color window
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Fixed not being able to use controller to test forced powerups in fullscreen preview
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Changed preview cones to extend as arena size increases
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Improved performance when dragging playhead
Level Select:
- Fixed visual error on mod window buttons
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