The Magnificent Modding Update
The game has been patched to improve the modding tools!
New Content
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Added Single Spin Puzzles to the Steam Workshop (made entirely with the improved modding tools!)
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Made it so that playing the game with mods allows some progress-based achievements to still be unlocked
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Made it so that playing the game with mods allows stats to still be tracked
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Made the logfiles output if the run is modded
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Improved modded art load times
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Improved selector consistency when playing with a controller or keyboard
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Added Bulgarian Localization
Modding Changes
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Updated modding documentation to reflect changes
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Multiple instances of existing_symbols and existing_items can now exist at the same time
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Added nested var_math capability
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Added count_at_start for modding variables
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Added symbols_removed_pre_spin for modding variables
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Added email for mod_type
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Added group_addition for mod_type
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Added fine_print for mod_type
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Added apartment_floor for mod_type
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Added inherited_effects for mod_type
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Added pointed_symbols for effect_type
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Added rent_paid for effect_type
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Added symbol_added for effect_type
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Added item_added for effect_type
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Added same_rand_adjacent_symbol for effect_type
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Added counted_adjacent_symbols for effect_type
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Added required_disabled_items for effects
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Added forbidden_disabled_items for effects
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Added emails_to_add for effects
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Added not for comparison dictionaries
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Added coins for comparisons
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Added reroll_tokens for comparisons
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Added removal_tokens for comparisons
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Added essence_tokens for comparisons
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Added rent_due for comparisons
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Added spins_left for comparisons
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Added non_singular_symbols for comparisons
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Added symbols_in_inventory for comparisons
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Added counted_items for comparisons
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Added counted_destroyed_items for comparisons
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Added symbols_destroyed_this_spin for comparisons
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Added items_destroyed_this_spin for comparisons
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Added destroyed_symbol_type_count for comparisons
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Added removed_symbol_type_count for comparisons
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Added destroyed_symbol_group_count for comparisons
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Added removed_symbol_group_count for comparisons
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Added dove_destroyed for comparisons
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Added fighting_boss for comparisons
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Added counted_adjacent_symbols for comparisons
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Added pointing_directions for value_to_change
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Added symbols_to_choose_from for value_to_change
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Added items_to_choose_from for value_to_change
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Added permanent_bonuses for value_to_change
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Added forced_add for value_to_change
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Added forced_skip for value_to_change
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Added back_to_main_menu for emails
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Added unlock_next_floor for emails
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Added start_endless_mode for emails
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Added retry for emails
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Added start_bossfight for emails
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Added difficulty for fine print modding variables
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Added relevant_type for fine print modding variables
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Added relevant_group for fine print modding variables
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Added for_items for fine print modding variables
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Added fine_print to the sandbox
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Added sandbox_consistent to the sandbox
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Added apartment_floor_type to the sandbox
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Added apartment_floor_num to the sandbox
Modding Fixes
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Fixed a bug where the game could crash if a disabled mod appeared in a symbol or item description
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Fixed a bug where using final_value on a modded symbol caused the game to crash if an adjacent symbol was destroyed
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Fixed a bug where rarity_mod and forced_rarities overwrote value_to_change and diff in effects
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Fixed a bug where hotfix_num could not be used in comparisons on items
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Fixed a bug where modded symbol groups appear in the stats menu while disabled
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Fixed a bug where grid_position_x, grid_position_y, value_bonus, and value_multiplier could not be referenced in a starting_value on a symbol
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Fixed a bug where value_bonus, value_multiplier, and hotfix_num could not be referenced in a var_math on a symbol
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Fixed a bug where counted_symbols wasn't working properly
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Fixed a bug where most checks for modified existing_items with inherit_effects weren't working properly
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Fixed a bug where a mod with inherit_effects = false and inherit_description = true would cause the game to crash
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Fixed a bug where the game would crash if for some reason an effect had comparison array without an a variable
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Fixed a bug where using multiple_of in comparisons on a modded essence item would crash the game
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Fixed a bug where item_to_destroy couldn't destroy modded items
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Fixed a bug where permanent_bonuses couldn't affect modded symbols
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Fixed a bug where last wasn't working properly
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Fixed a bug where less_than wasn't working properly under certain circumstances
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Fixed a bug where modded symbols and items could be loaded while disabled under some circumstances
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Fixed a bug where the game would crash if comparing groups that didn't exist
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Fixed a bug where using item_to_destroy would crash the game if trying to destroy an item that didn't exist
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Fixed a bug where modded symbols with "none" rarity weren't having their times_displayed stat increased if added during a spin
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Fixed a bug where items that add effects to symbols couldn't check if the item was destroyed with target_self
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Fixed a bug where variables were being incorrectly flagged as invalid on item effects with with an effect_type of "symbols"
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Fixed a bug where saved_values weren't working properly in var_math
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Fixed a bug where not_prev in symbol type comparisons wasn't working correctly
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Fixed a bug where having "last": true in an effect caused every effect to be checked again during the time when only effects with "last": true should've been checked
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Fixed a bug where effects with "last": true and var_math were doing var_math calculations at the beginning of a spin as well as the end
Bug Fixes
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Fixed a bug where Doves weren't interacting correctly with effects that checked for adjacent destructions
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Fixed a bug where symbols were being added outside of the reels under certain circumstances
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Fixed a bug where the credits button in the options menu was being resized incorrectly at some resolutions if the language was set to Russian
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Fixed a bug where the achievements menu was cut off in some languages if the font was set to OpenDyslexic
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Fixed a bug where items like Booster Pack Essence weren't displaying symbol selections from lower rarities if the symbol pool was empty
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Fixed a bug where Swear Jar's description said it had a threshold of "less than 35 coins" when it's actually "less than 36 coins"
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Fixed a bug where the descriptions for Maxwell the Bear Essence, Wanted Poster Essence, and Treasure Map Essence in Japanese were incorrect
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Fixed a bug where the descriptions for Clubs, Diamonds, Hearts, and Spades in Spain-Spanish were partially in German
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Fixed a bug where symbol/item selections could start in an incorrect position when playing with a controller or keyboard
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Fixed a bug where the selector wasn't appearing on the achievements menu when playing with a controller or keyboard
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Fixed a bug where emails could start in an incorrect position when playing with a controller or keyboard
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Fixed a bug where the game could crash when switching languages
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Fixed a bug where symbols transforming weren't causing necessary effect checks to occur (this was especially noticeable if the player had a Coal transform into a Diamond while the player already had a Diamond)
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Fixed a bug where the game could sometimes crash if the game window was bigger than the main monitor resolution
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Fixed a bug where the game could freeze if a controller was connected or disconnected on some Linux machines
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