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Меню

Alpha v0.2.0 released

Thanks to the alphatesters, there have been many improvements over the first alpha version

Fixed bugs

Now you can build on edges Modern silos are no longer abandoned immediately River meets edge of the map as it should Exclamation mark now disappears when appropriate In the pause menu cars and pedestrians now don't move Isometric camera does not leave the map now Now when changing speed everything works fine, before the resources were accumulated when returning to the original speed. Fixed bug that existed when demolishing buildings when you had the minimum income rate of work (could be used as exploit) Fixed that moving too far away from the bottom corner of the screen made the buildings look weird

Graphics

Correction in translations You can see when button is pressed There is dynamic information of the construction being built Slight changes in displaying information about buildings Resources have a small description when hovering over their icon. A little more information about schools Now when building and selecting a construction the** area of influence is displayed** Ghost building before building A notification when a building has been unlocked In the list of possible upgrades for a building, a message indicates if the building is ready to be upgraded. It is now clearer when resources are missing, a red background appears. Cursor now locks in walk mode Cars and pedestrians move at the same speed as the game, so if paused, they don't move. When you exit the walking view, you return to the same position you were in before. Country house is now called Farm house Buildings pop up with a little animation

Tutorial

Previous messages can be viewed in the tutorial Messages don't scroll automatically, you have to click next, so you can read them. Some passages are better explained The tutorial now goes further into the game.

Balance

Lumbercamps and lumberjack cabins cut trees more slowly Lumberjack cabins produce more energy It takes more population to unlock buildings, before it was too fast. Warehouses -1 beauty Increased the price of some buildings School can now be further away for houses that need education.

Controls

Space to pause Ctrl to switch to walking mode right-click as magnifying glass middle-click to drag and move right-click to undo when building areas (farms/housing)

Gameplay

Option to save and load a game. If a building was unlocked or pre-unlocked, it will remain in that state even if the condition is no longer satisfied (e.g. if you lose population, you can still build what you could build before). A new global variable: green spaces, is the sum of all the beauty you have.

New buildings

Lumberjack cabin has an upgrade: lumberjack house There are now two coal plants. There is another type of park that is unlocked when you reach a certain level of green spaces.

Game options

At the start of the game, you can select

  • Size of the map: now you can choose a bigger map
  • Map type: river size, coastal
  • World: temperate or desert

New world: Desert

Must be unlocked and has other rules and new constructions.

Remaining problems

On the southeast edge the buildings can go over the edge. Sometimes tooltips get stuck Sometimes cars go inside houses. When walking, one can fall off the map

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