Release alpha v0.12
Hello Urbekitas!
In this new version there are a lot of new features
New builddings
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Side parks
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New roads (urban, industrial and pretty urban)
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Pedestrian paths
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Shopping center
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Metro
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Airport
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Museum
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12 Faculties (thanks MagOliven)
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Green 6-storey building
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Green mixed 5-storey building (thanks MagOliven)
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12-storey buildings (for now only one model)
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offices 10 floors
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Open pit coal mine plus (Bagger 288)
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city hall
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New truck
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Tractor
New biomes
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Desert
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desert house
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two-storey desert house
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green two-storey desert house
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large well
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water pump
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water tower
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greenhouse
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circular irrigation
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oil well
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oil tank storage
Archipelago
- various constructions already made: stilt houses, ferries etc.
New
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more policies
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one more level to achieve the victory (8 instead of 7)
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Rotate the camera on the other axis
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An option in menu that dictates how many autosave/quicksave slots the game has, newest saves overwrite the oldests ones
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adaptable hotkeys D:
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Buildings can ask for a number of buildings in the city (infinite radius)
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policies act on the total resource produced, not just the surplus
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roads in steppe have new model
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new map type: islands
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rotate buildings
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Buildings update fast
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change city name
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resolution can be chosen
UI
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savegames, rankings and mods now scale well when the screen is larger
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minimap is now always visible
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Fixed the problem that setting no shadows does not remove the vsync setting.
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Sometimes you hovered the box to accelerate, but it was not clickable. solved
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sound when unlocking builds
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non-buildable constructions correctly display the icon
Balance
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nuclear power plants are no longer free :P
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mixta 5 provides services and tools
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adjusted mine modules, now they are indeed excludable
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adjusted energy consumption values
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adjust resources according to map size
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adjusted number and size of ponds and iron mines according to map size
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banking replaces banks
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parks are zoneable
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Mixed buildings changed their mechanism
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mixta5 an mixta9 provid tools and food services
Mods
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possibility of non-square constructions in the mods
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roadmodels can be replaced
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documentation for mods
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fixed a floating voxel in the big trees mod
Fixed bugs
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no longer fail to load games with lakes
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selecting a non-square building now correctly displays the range box
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resource policies are now removed correctly
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fixed a bug where unlocking an achievement while in pedestrian mode would cause the game to freeze up
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shadows of buildings were no longer visible at the top of the screen
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solved the problem of the blocks disappearing when they appear
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playing on a map without snow/desert, game no longer says those bits of green gras are "snow".
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mods comment no longer flashes quickly
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Improved bugs in university, factory, park and rebel house flag models
Do you want to make a mod: click here.
If you have question about making your mod, want to see what other players have done, join the discord [
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