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Меню

Release alpha v0.12

Hello Urbekitas!

In this new version there are a lot of new features

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New builddings

  • Side parks

  • New roads (urban, industrial and pretty urban)

  • Pedestrian paths

  • Shopping center

  • Metro

  • Airport

  • Museum

  • 12 Faculties (thanks MagOliven)

  • Green 6-storey building

  • Green mixed 5-storey building (thanks MagOliven)

  • 12-storey buildings (for now only one model)

  • offices 10 floors

  • Open pit coal mine plus (Bagger 288)

  • city hall

  • New truck

  • Tractor

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New biomes

  • Desert

  • desert house

  • two-storey desert house

  • green two-storey desert house

  • large well

  • water pump

  • water tower

  • greenhouse

  • circular irrigation

  • oil well

  • oil tank storage

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Archipelago

  • various constructions already made: stilt houses, ferries etc.

New

  • more policies

  • one more level to achieve the victory (8 instead of 7)

  • Rotate the camera on the other axis

  • An option in menu that dictates how many autosave/quicksave slots the game has, newest saves overwrite the oldests ones

  • adaptable hotkeys D:

  • Buildings can ask for a number of buildings in the city (infinite radius)

  • policies act on the total resource produced, not just the surplus

  • roads in steppe have new model

  • new map type: islands

  • rotate buildings

  • Buildings update fast

  • change city name

  • resolution can be chosen

UI

  • savegames, rankings and mods now scale well when the screen is larger

  • minimap is now always visible

  • Fixed the problem that setting no shadows does not remove the vsync setting.

  • Sometimes you hovered the box to accelerate, but it was not clickable. solved

  • sound when unlocking builds

  • non-buildable constructions correctly display the icon

Balance

  • nuclear power plants are no longer free :P

  • mixta 5 provides services and tools

  • adjusted mine modules, now they are indeed excludable

  • adjusted energy consumption values

  • adjust resources according to map size

  • adjusted number and size of ponds and iron mines according to map size

  • banking replaces banks

  • parks are zoneable

  • Mixed buildings changed their mechanism

  • mixta5 an mixta9 provid tools and food services

Mods

  • possibility of non-square constructions in the mods

  • roadmodels can be replaced

  • documentation for mods

  • fixed a floating voxel in the big trees mod

Fixed bugs

  • no longer fail to load games with lakes

  • selecting a non-square building now correctly displays the range box

  • resource policies are now removed correctly

  • fixed a bug where unlocking an achievement while in pedestrian mode would cause the game to freeze up

  • shadows of buildings were no longer visible at the top of the screen

  • solved the problem of the blocks disappearing when they appear

  • playing on a map without snow/desert, game no longer says those bits of green gras are "snow".

  • mods comment no longer flashes quickly

  • Improved bugs in university, factory, park and rebel house flag models

Do you want to make a mod: click here.

If you have question about making your mod, want to see what other players have done, join the discord [

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](https://discord.com/invite/HyJSDDn)

Читать в Steam ↗

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