Release beta v0.13
Hello Urbekitas!
NEW BIOME
- forest
NEW BUILDINGS
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Advanced food research center - 17 floors
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Energy research center - 15 floors
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Advanced research center - 20 floors
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Second level for each faculty
MORE MODELS
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new model for frida Verde gallery
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Missing lights for buildings
RESOLUTION
- Select default resolution: high/medium/low
CONTROLS
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inverted scrolling
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edge scrolling
BALANCE
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Production achievements are now calculated according to the gross production rate, not the net rate.
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Ferries produce less connectivity
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orchards cost less wood and no longer consume wood
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coal mine consumes more labour 20>120, and heavy coal mine consumes more skiled work 20>40
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quarries consume less stone
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social building now need for roads
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quarries can not be build on flood plains now
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both wells need no wells in 6 distances (instead of 7)
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Stilt house now is zoning
UI
- The tooltip showing the list of production consumption of each resource was modified to show only the 20 most important sources/sinks.
BUGS
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when trying to overbuild but there are no resources, the building you were going to overbuild is no longer demolished
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When you overbuild the last road in the road network, another road network is selected (before it was impossible to have roads in the network again).
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City hall and museum consume/produce by building now, not by tile
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Fixed the two bugs of the stilt houses
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Switching language now doesn't fail to select biome
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solved: Archipelago has 'Tourism' resource but the name is never filled in anywhere (always '[]' or blank string), only the tutorial mentions it
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solved: same for stone
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the rocks in the desert biome no longer have their tree names ... "pine tree" and such
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coal now has name
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tutorial asked for stone house but it's actually called desert house
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Now there are no "salt-beaches"
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neighborhood council no longer need grain silo to be unlocked in desert biome
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solved: typing in a new name for the city doesnt disable hotkeys, so for example camera moves around when you do that
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In archipelago you can no longer put river
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Promenades no longer spawn parking lots
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Solved weird bug with pedestrian zones
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termal can only be built on snow
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the palm on desert tiles in archipelago is no longer called 'cactus'
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solved: when i hover over some buildings the requirements mention in the city
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greenhouse no longer unclock twice
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water network variable display correctly
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Dessert has a new tutorial
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greenhouse now has a english name
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solved: Watermill technicians is still in archipelago despite there being no water mills available
Do you want to make a mod: click here.
If you have question about making your mod, want to see what other players have done, join the discord [
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