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Меню

Release beta v0.13

Hello Urbekitas!

NEW BIOME

  • forest
1 / 1 · 100%

NEW BUILDINGS

  • Advanced food research center - 17 floors

  • Energy research center - 15 floors

  • Advanced research center - 20 floors

  • Second level for each faculty

1 / 1 · 100%

MORE MODELS

  • new model for frida Verde gallery

  • Missing lights for buildings

RESOLUTION

  • Select default resolution: high/medium/low

CONTROLS

  • inverted scrolling

  • edge scrolling

BALANCE

  • Production achievements are now calculated according to the gross production rate, not the net rate.

  • Ferries produce less connectivity

  • orchards cost less wood and no longer consume wood

  • coal mine consumes more labour 20>120, and heavy coal mine consumes more skiled work 20>40

  • quarries consume less stone

  • social building now need for roads

  • quarries can not be build on flood plains now

  • both wells need no wells in 6 distances (instead of 7)

  • Stilt house now is zoning

UI

  • The tooltip showing the list of production consumption of each resource was modified to show only the 20 most important sources/sinks.

BUGS

  • when trying to overbuild but there are no resources, the building you were going to overbuild is no longer demolished

  • When you overbuild the last road in the road network, another road network is selected (before it was impossible to have roads in the network again).

  • City hall and museum consume/produce by building now, not by tile

  • Fixed the two bugs of the stilt houses

  • Switching language now doesn't fail to select biome

  • solved: Archipelago has 'Tourism' resource but the name is never filled in anywhere (always '[]' or blank string), only the tutorial mentions it

  • solved: same for stone

  • the rocks in the desert biome no longer have their tree names ... "pine tree" and such

  • coal now has name

  • tutorial asked for stone house but it's actually called desert house

  • Now there are no "salt-beaches"

  • neighborhood council no longer need grain silo to be unlocked in desert biome

  • solved: typing in a new name for the city doesnt disable hotkeys, so for example camera moves around when you do that

  • In archipelago you can no longer put river

  • Promenades no longer spawn parking lots

  • Solved weird bug with pedestrian zones

  • termal can only be built on snow

  • the palm on desert tiles in archipelago is no longer called 'cactus'

  • solved: when i hover over some buildings the requirements mention in the city

  • greenhouse no longer unclock twice

  • water network variable display correctly

  • Dessert has a new tutorial

  • greenhouse now has a english name

  • solved: Watermill technicians is still in archipelago despite there being no water mills available

Do you want to make a mod: click here.

If you have question about making your mod, want to see what other players have done, join the discord [

1 / 1 · 100%

](https://discord.com/invite/HyJSDDn)

Читать в Steam ↗

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