Alpha v0.2.4 released
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Dynamics
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Roads now need to be connected :wink:
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Natural resources are no longer consumed while capacity is at maximum.
Bugs
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The wells now have an area of influence drawn on them
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The desertic farm now need water after it is built, in last version you could delete the well after
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Now the area left after clearing stone deposits allways reads as wasteland, not grass.
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Fixed issue where the influence of some variables (like education) was miscalculated.
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Fixed problem with wrongly drawn areas (half-squares).
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Villas now downgrades when requirements are no longer satisfied.
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In the desert the last row of the river is now fertile (before it was desert).
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Solved the problem of exaggerated influence of parks.
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Sea is now drawn differently, so that the map always has sea at the edge when coast is chosen.
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Balance
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(heavy) Coal plants produce twice as much energy.
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Desert farms and wells no longer need roads so close.
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Graphics
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Ambient occlusion in walkthrough mode
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New icon
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