Release beta v0.14
Hello Urbekitas! Thank you very much for your feedback, it has helped me a lot in calibrating different things, choosing filters, etc.
NEW BIOMA
- Ruins
MODS
-
Now by setting connectWith: ["building_1", "building_2",...], buildings behave like paths in the model choice but don't really connect to the other paths.
-
Now buildings can generate an effect of the same type as a policy (see stadium operation).
MORE MODELS
-
Stadium
-
Forest plantations
BALANCE
-
Faculty of science and faculty of mathematics need university parks close by
-
Everybody to the fields reduce unskilled work by 10% + "everybody to the fields" reduce unskilled work by 10%
-
university campus produces greenspace and leisure too
-
Green 5 storey mixed use now works as mini-market too
UI
- Tooltip on saved games about needed mods no longer flicker
BUGS
-
When fields are popped up, the sea is no longer visible
-
When deactivating a mod, it actually deactivates it.
-
In the desert biome, the roads are no longer grassy
-
Demolishing bridges no longer cost work
-
Commercial harbour is no longer shifted
-
Ccyberservants now properly increase the food production
-
Fixed a rare bug where the result was that cars and pedestrians disappeared and other terrible things happened
Do you want to make a mod: click here.
If you have question about making your mod, want to see what other players have done, join the discord [
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.