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Меню

Release beta v0.14

Hello Urbekitas! Thank you very much for your feedback, it has helped me a lot in calibrating different things, choosing filters, etc.

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NEW BIOMA

  • Ruins

MODS

  • Now by setting connectWith: ["building_1", "building_2",...], buildings behave like paths in the model choice but don't really connect to the other paths.

  • Now buildings can generate an effect of the same type as a policy (see stadium operation).

MORE MODELS

  • Stadium

  • Forest plantations

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BALANCE

  • Faculty of science and faculty of mathematics need university parks close by

  • Everybody to the fields reduce unskilled work by 10% + "everybody to the fields" reduce unskilled work by 10%

  • university campus produces greenspace and leisure too

  • Green 5 storey mixed use now works as mini-market too

UI

  • Tooltip on saved games about needed mods no longer flicker
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BUGS

  • When fields are popped up, the sea is no longer visible

  • When deactivating a mod, it actually deactivates it.

  • In the desert biome, the roads are no longer grassy

  • Demolishing bridges no longer cost work

  • Commercial harbour is no longer shifted

  • Ccyberservants now properly increase the food production

  • Fixed a rare bug where the result was that cars and pedestrians disappeared and other terrible things happened

Do you want to make a mod: click here.

If you have question about making your mod, want to see what other players have done, join the discord [

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](https://discord.com/invite/HyJSDDn)

Читать в Steam ↗

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