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Patch V1.4 is available now!

Hello everyone!

We have a huge patch availabe now for Shadow Man Remastered that adds a new language, restores content, and addresses many problems reported to us over the last few months. Patch notes are included with the game files. Here's a peek at what's been updated:

V1.4 - 2022-01-13

  • Brazilian Portuguese language has been added.

  • Added HD Textures for FX.

  • The bonus .pdf files from the original Shadow Man PC release is now included.

  • Splash intro is now a cutscene and will play correctly for each language and includes subtitles.

  • Fixes to cutscenes for non english languages.

  • Made sure Luke holds his Teddy Bear in the same position during his final cutscene for all languages.

  • Fix to final Legion cutscene where the Dark Souls enter Legion from both of Shadow Mans hands.

  • When the Hold To Skip bar and text are shown they are visible for a minimum amount of time.

  • Asylum - The Dark Engine: The lights in the piston console rooms are now green when they're on and red when they're turned off.

  • Asylum - The Cageways: Fixed lighting difference between first and second sectors.

  • Asylum - Experimentation Rooms: Some lighting changes were done in the hallway in sector 4 so it performs better.

  • Asylum - Schism Chambers: Added new Monologue and Schism cutscenes using previously unused dialog.

  • Asylum - Schism Chambers: Event08 music track now plays at the Catherdal of Pain entrance.

  • Temple of Blood: Corrected the direction of blood flow on the floor in an area in sector 6 and added water boxes for it.

  • Temple of Blood: In the room with 8 calabash plates, 2 sisters were on the above ledge in the psx version and have been added in.

  • Temple of Blood: In the area where you lower and raise the lava, you can no longer trigger the button to raise it without lowering it first.

  • Asylum - The Fogometers: Half the turbines will now play their looping spin sound instead of all of them so they aren't as loud anymore.

  • London Underground: In a certain area, made sure you can't fall through pipes and get stuck.

  • Florida Summer Camp: Fixed Schism cutscene camera from starting through the wall.

  • Geometry fixes to several levels.

  • A level 10 Coffin Gate has appeared somewhere.

  • Marteau targets the 5 closest enemies taking into account their threat level. And hitting drums while a cam cut is active will properly hit the drums.

  • The Flambeau light now correctly goes away when out of Voodoo meter and can be fired as long as the torch is lit.

  • Increased 0.9-SMG and MP-909 damage from 4 to 5 and increased max ammo from 400 to 500.

  • Added Multi-targeting option in the Game Settings menu. With this on (by default) when you have weapons in both your hands, each hand can target a different enemy. Turning this off makes both hands target the same enemy.

  • A few helpful tips for controlling Shadow Man at the start of the game are now shown and can be disabled in the Game Settings menu.

  • Moved Brightness/Gamma settings to Display menu.

  • When starting a new game you now have to select a save file slot to start playing on (like the original). Quick saves will now save to that slot.

  • You can now use your controller sticks to navigate the inventory menu.

  • Button images are now displayed in the Title Screen, and Input Bindings menu.

  • Update to the FBI pages for Milton and Marco.

  • When picking up quest items they will be selected in your inventory.

  • When opening the Teddy Bear Warp menu your current location is selected.

  • Made AI loaf around when fetching target to shadow man but they shouldn't attack.

  • AI in their finished state are slightly higher priority targets.

  • Brutal baddies can shoot higher and lower.

  • Lowered Copter damage from 2 to 1.

  • Restored Zombie baddies original max attack range.

  • Lifeforce drops down only from flying enemies.

  • Fixes to Marco and Avery AI when Enseigne is used.

  • Marco remains longer during his second encounter.

  • Added new music track, Yort's Battle End, which plays after defeating Yort.

  • Shadow Man will no longer target the smoke rings above the Asylum far in the distance in various levels.

  • Fixed the tracking cameras collision ball radius when hanging or climbing so the camera won't keep zooming in and out at times.

  • Prevented Shadow Man from climbing things that don't have the Climb attribute.

  • Coffin Gates immediately update their mesh at the start of the level.

  • Fixes to auto saves that could cause certain save flags to not be saved.

  • Fixed problems with the Copter Spotlight, Flambeau light and Flash Light after loading a game.

  • The sky planes are no longer drawn when in wireframe mode.

  • Moved Beta Man's mask farther from his face.

  • Shadow Mans second death sfx is now used.

  • Added uncensored deadwing texture.

  • Updated Kex to version 4.0

  • Performance optimizations

  • Other minor fixes

We hope you enjoy the update. Please let us know what you think on the forums and on social media!

UPDATE: For people not ready to jump into 1.4 quite yet, I have re-enabled 1.31 on a Beta Branch on Steam. In your Steam Library, go into the game's properties, and in the Betas section, choose 'version 1.31' from the list.

Daniel G, Producer, Nightdive Studios.

Читать в Steam ↗

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