Поиск по STEAMB

Игры и программы по онлайну, скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Update 12-02-2021

General

  • After many requests for alternate looks for characters in the game, we are happy to announce that alt costumes have been added for all characters!

  • Separated hitboxes across the cast to allow for proper interpolation

  • Fixed an issue with the second stick that caused the wrong type of attack to come out the first few frames of entering/leaving the ground

  • Added turnaround functionality to up and down attacks when using second stick

  • Fixed an issue that caused some matches to suffer FPS drops.

  • Fixed an issue that prevented users from joining multiplayer matches through invites when watching replays.

  • Balance

    • Korra

      • Light Neutral 1

        • Added grounded hitbox for jab resets
      • Light Down 1

        • Decreased Korra’s Light Down 1 end lag time

          • Attack to Idle frame (25 → 20)
        • Increased Korra’s Light Down 1 hitstun time

          • Hitstun frames (15 → 20)
        • Decreased Korra’s Light Down 1 knockback

          • Knockback (40 → 30)
      • Light Down 2

        • Increased Korra’s Light Down 2 foot hitbox size

          • Hitbox radius (0.9 → 1.1)
      • Strong Down

        • Korra’s Strong Down hitboxes appear sooner now

          • Hitbox start frame (14 → 12)
      • Strong Dash

        • Korra’s Strong Dash hitboxes appear sooner now

          • Hitbox start frame (16 → 10)
      • Light Dash

        • Korra’s Light Dash now jumps over opponent instead of getting stuck
      • Neutral Special

        • Increased Korra’s Neutral Special blocking stun and push distance

          • Block stun (10 → 20)

          • Block push (1 → 6)

      • Up Special

        • Fixed Korra’s charged Up Special missing hitboxes at the start

          • Hitbox start frame (16 → 6)
        • Increased Korra’s Up Special hitstun

          • Hitstun (30 → 35)
      • Down Special

        • Increased Korra’s grounded Down Special hitstun

          • Hitstun (30 → 35)
      • Light Neutral Air

        • Increased Korra’s Light Neutral Air’s hitbox size

          • Radius (0.85 → 0.9)

          • World offset X (-1.1 → -1.2)

          • World offset 2nd X (1.1 → 1.2)

    • Helga

      • Light Down Air

        • Increased active frames (2 → 3)

        • Added hitboxes to hips

      • Special Mid

        • Decreased initial startup time (14 → 7)

        • Increased speed for changing angles

        • Increased overall angle coverage (50° → 80°)

        • Decreased endlag after firing (17, 37, 57 → 17, 25, 33)

        • Increased travel distance cap (20 units → 40 units)

        • Increased travel time cap (70 seconds → 100 seconds)

      • Special Up

        • Fixed regression where special fall no longer transitioned to regular fall after 60 frames
    • Leonardo

      • Universal

        • Removed sword moves’ shoulder hitboxes (excluding Special Up)

        • Ensured tippers have lowest priority

    • Lucy Loud

      • Special Mid

        • Fixed bug where stance change was possible without damaging an opponent (ie: hitting someone blocking or invincible)
    • April O’Neil

      • Universal

        • Fixed bug where moves could gain ratings without damaging an opponent (ie: hitting someone blocking or invincible)
      • Light Mid

        • Removed all body/leg hitboxes

        • Added grounded hitbox for jab resets

      • Light Down

        • Increased endlag (26 → 32)

        • Increased overall horizontal coverage

      • Strong Mid

        • Removed back 2 hitboxes from Mic (less likely to cause back-attacks)
      • Strong Mid Air

        • Removed back 2 hitboxes from Mic (less likely to cause back-attacks)
    • Oblina

      • Down Special

        • Fixed regression where the sludge could be reflected on the ground
    • Toph

      • Light Mid Air

        • Set hitboxes to fixed point in front of Toph

        • Increased active frames (2 → 4)

    • Zim

      • Light Mid Airlist

        • Increased active frames (2 → 6)
    • Nigel Thornberry

      • Down Special

        • Increased base knockback (200 → 220)

        • Increased knockback gain (300 → 340)

      • Up Special

        • Increased jump height (12 units → 12.5 units)

        • Landing on an opponent & dealing damage will make the move jump cancelable if still airborne, even if all midair jumps are exhausted

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения