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Update 08-05-2022

**General **

  • Hugh Neutron joins the battle as a DLC character!

Balance

  • Universal

    • Reworked interaction calculations to ensure consistent outcomes

    • RPS

    • Neither player suffers any hitlag whatsoever

    • Base stun frames increased from 30 to 60

    • Percentage penalty multiplier decreased from 0.5 to 0.3

    • Warning color overlay to indicate stun ending now appears later (20f → 30f)

    • Losing RPS no longer causes the character to slowly fall, they'll just be dazed in whatever location they interacted in

    • Spinout no longer forces a character to leave the ground

    • Stunturn will actively turn the player horizontally similar to how spinout turns the character vertically

    • Now considered an “OnHit” interaction

    • Inactive hitboxes changed from single capsule to mirroring hurtbox values

    • Inactive hitboxes persist throughout the active hitbox states, disappear when the active attack fully ends

    • Fixed bug causing momentum to be retained even after losing a stock

    • Initiating an air-taunt while holding another player will cause that held character’s grab-escape state to be fully actionable

    • Picking up an item with light attack no longer requires the user to also hold down

    • Halved the speed at which a character can be pushed

    • Destroying/Reflecting a projectile will now cause the attacker & projectile to incur whatever base hitlag the projectile would’ve caused on-hit

  • Characters balancing (More details in comment section)

    • Spongebob

    • Patrick

    • Sandy

    • Aang

    • Toph

    • Korra

    • Leonardo

    • Michelangelo

    • April O’Neil

    • Shredder

    • Lincoln Loud

    • Lucy Loud

    • Ren & Stimpy

    • Powdered Toast Man

    • Nigel Thornberry

    • Danny Phantom

    • Reptar

    • Helga

    • Zim

    • CatDog

    • Oblina

    • Garfield

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