Shovel Knight Dig version 1.1.3 hotfix
This version update brings you to 1.1.3 (hotfix). You can view your current version by selecting *Options *from the Title Screen and viewing the versioning information at the bottom of the screen.
You can also view the full history of all updates at our website http://yachtclubgames.com/digupdates.
This hotfix update addresses more critical bugs like soft locks, a few general bug fixes, and more level-design changes to improve fairness and reduce erroneous room layouts.
Version 1.1.3 (Hotfix)
General Fixes
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Updated and fixed Localization bugs.
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Aqua Mole Knight could get stuck in fin form on rare occasions.
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Tombola Gem icon persisted into the next dialog box.
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Rooms where Gastronomole’s shop did not fit properly in the room.
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Secret Fountain with Floatsome ambush rooms had issues when electrocuting while in water.
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Corrected platforms in Smeltworks where platforms were too small for oven art.
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Instances where rooms would be generated with corridors that were too small or had indestructible blocks, preventing the player from proceeding.
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Error with game saves when picking up a buff or Relic for the first time.
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Improved the timing when Chester’s shop arrives to coincide better with NPC dialog.
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Problems with Grub Pit and Secret Fountain Blueprints missing on some occasions.
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Sorting issues with Aqua Mole Knight and various parts of his stage.
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Spore Knight’s hat could disappear without being launched.
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It was possible to open the pause menu while skipping the opening cutscene.
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When rolling in the Ballistic Armor, speaking with an NPC, or interacting with a sign, it was possible to jump into a well, causing the text box prompt to stay on screen.
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Giant Crab would not turn on triggers from spikes.
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Scrap Knight would become frozen on the floor while her bag was in the air.
Softlock and Crash Fixes
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In Magic Landfill, it’s no longer possible to softlock the game when entering a portal and throwing the Boomerang Shovel.
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In specific situations when using the Warp Dirt, and using the War Horn, the player would slide across the screen and cause a softlock.
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A rare softlock in a Smeltworks sideroom.
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A crash when using the War Horn was used on various enemies during the dream sequences.
Improvements
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Level Design improvements in Secret Fountain involving side room design, access to locked doors, and gears in instances where it made it near impossible to reach.
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Level design improvements to Smeltworks for siderooms that improve the design and reduce unfairness.
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Mushroom Mines room changes that remove unfairly hidden spikes in some rooms.
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Removed continuous threats in a variety of stages to reduce difficulty.
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Optimizations to text rendering and text effects.
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How Crossbows reactivate when entering a horizontal room in Drill Knight’s Castle.
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Made it so the Cancel button could be used to exit Master Argus’ menu in the camp.
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After defeating a Propeller Rat with a drill, the drill now pauses longer before falling and won’t damage the player as soon as the Propeller Rat has been defeated.
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increased the amount of time it takes bombs to explode when dropped by Floorbs.
Spoiler Content
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Added title screen congratulation unlock prompts for regular and True Endings.
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Added more text hints to help with unlocking the True Endings.
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Added animation flourishes during the True Endings. questline.
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Player is no longer required to speak with Shield Knight when attempting the bomb component for the True Endings
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