Shovel Knight Dig update version 1.1.3
This updates your build to version 1.1.3. You can view your current version by selecting *Options *from the Title Screen and viewing the versioning information at the bottom of the screen.
You can also view the full history of all updates at our website http://yachtclubgames.com/digupdates.
A new update that includes a host of fixes for some of the most commonly reported and critical issues. Also includes a few balance tweaks that help improve the overall balance. Please see the details below for more information:
**
General Fixes **
Items
-
With the Burrow Horns equipped and invincible after taking damage, it was possible to overlap with Drill Knight’s sprite and deal significant damage.
-
Inverse Repeller - will now pull gems towards you when they are embedded in Conveyor Dirt.
-
Drill Block - Boneclang doesn't take damage and is pushed into the wall.
-
Music would not resume after using the Fenix Feather.
-
Fenix Feather would cause the screen to darken permanently until the stage was reloaded.
-
With the Ballistic Armor equipped, Shovel Knight could zoom to the end of a Mushdoom quickly in specific scenarios.
-
Pandemonium Plate now only chooses from unlocked armors.
-
You can now break out of being frozen when using Morphlance without needing to get hit again.
-
Instances where Relics could be stuck in ball form if landing on a moving platform in a specific way.
-
Various ambush rooms when using Shadow Cast relic.
-
A duplicate Blueprint in Hive appeared immediately after collecting one.
Feats
-
The feat 'Dirt Poor' wasn’t triggering correctly under certain conditions
-
The feat 'True Shovelry' was obtainable from Whisker.
-
The feat 'Order Of Hoarders' can no longer unlock in the Main Menu.
-
The feat 'Weeding' would re-lock after collecting the Throwing Trowel
-
The feat 'Penny Pincher' was incorrectly unlocked under certain conditions.
-
The feat 'Hurry Up' used profile time and not game-session time.
Other
-
General fixes with Ratsploders and bombs when interacting with collision.
-
Master Argus’s shop sometimes had blank options upon the very first load of the menu.
-
Instances where duplicate or similar stage signs would appear as level options.
-
On rare occasions, players could experience infinitely loading wells with no stage generated.
-
Instances where the background tiles would shift or glitch.
-
Shovel Knight can no longer die by bombs falling onto him during a dream sequence.
-
Removing bombs in areas that were causing frustration.
-
The bomb door did not appear during Enchantress’s unlock path.
-
Bubble-spawning has been removed from Capsule rooms to avoid Shovel Knight dying in a safe area.
-
Some rooms in Secret Fountain were not providing rewards when they should have.
-
Issue in a Secret Fountain side room where a crab would not attack that prevented the player from completing the room puzzle.
-
Autoscaling health didn’t work when using the Rebuy Loadout option.
-
The title-screen camera moved erratically when petting Altius, exiting to the title screen, and opening a new save file.
-
Can no longer unlock a Master Argus challenge in the tutorial.
-
Shield health was not being restored after taking damage from a dream sequence.
-
Shield-break effect wasn’t visible when the player had 2 or more rows of health.
-
Altius can no longer appear twice in the same stage.
-
Hard and normal Side Drill behaviors were inadvertently reversed.
**
Soft-Lock Fixes **
-
Player was able to toss their Boomerang shovel and lose it while falling into a well, causing them to soft lock when reaching the next room.
-
Scrap Knight would soft lock when using the Gusteo Wand or the Comet Collar.
-
A bug where it was possible to defeat Spore Knight twice, which caused a soft lock.
-
Using the Fenix Feather during some bosses would cause a soft lock.
-
When using Comet Collar or Gusteo Wand on enemies/bosses, it inadvertently resulted in them being pushed through walls and becoming inaccessible.
-
Several potential soft locks in secret rooms.
**
Improvements **
-
Special food now appears in your gear menu.
-
War Horn - Tweaked cooldown and overall damage balance.
-
Fire Blorb hitbox has been reduced by 1 pixel per side.
-
Familiars will no longer kill Drill Knight when Shovel Knight is holding the Omega Driver.
-
Feat - 60-second standoff with the Omega Saw no longer requires the player to have escaped the Omega Saw, provided 60 seconds have passed while the Omega Saw is onscreen.
-
Updated many chunks in Mushroom Mines to improve gameplay.
-
Many Shadow Cast relic improvements in a variety of rooms.
-
It’s now possible to cancel Daily/Weekly Leaderboard flags if you accidentally activate one.
-
Added a warning for Shovel Master move when a move is being replaced.
-
Animation improvements for high-FPS monitors.
-
Adjusted sorting priority on moving platforms so they no longer clip incorrectly with background art.
**
Balance **
-
While wearing the Ballistic Armor, Shovel Knight will now be pushed back when you hit someone in ball form.
-
Final Guard now offers you only 3 items, reduces the number of gems saved, and the damage taken has been reduced by a slight bit.
-
Master Argus now only offers 2 items.
-
When using Whisker to warp, max health is now set to 6 when skipping to a stage.
-
Adjusted the chances of items appearing in Gastronomole’s shop to prevent duplicate items from appearing.
-
Millbug enemy was made easier by reducing the spinning time by 1 second.
-
Reduced the number of Gems that Drill Soldiers could drop.
-
Lava well has a rarer chance of generating in Smeltworks.
-
Overall HPaccumulation balance adjustments.
-
Side Drills now only deal 1 damage.
-
Drill Knight Castle - Conveyor Dirt was moving too fast; it now moves at the intended speed.
-
Shovel Knight will not unlock levels if the run was started via Whisker.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.