What I've Been Up To
It's been a busy time since I launched the store page.
I secretly released a closed alpha for the demo in my Discord community. It yielded tons of feedback and exposed many bugs, so I have been tackling them one by one. Below are some highlights!
I've redesigned an area to be more slidey:
Changed an area close to the start of the game to be more cohesive with the environment, and clearer as to where the player needs to go:
I've reimplemented some sludge effects:
Removed jump spamming to prevent players from shadily climbing up slides:
As well as a ton of other small improvements and bug fixes.
Also wanted to show off how the reticle can be used to test if a surface is climbable in case anyone was curious why it keeps changing colors in the trailer / gifs:
Stay tuned for more!
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