Spoiler Alert...
OKAY! Lot's of updates this time, so I condensed it into a single video recorded in my test area.
All these gameplay abilities will be unlocked while playing the game, so SPOILER ALERT!
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Better dash sounds
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Double jump
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Glowing crystals for dark sections of the game
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Better blue crystal destruction
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Moving platforms
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Tic tac animation showing you're pushing off from the wall
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First version of the grapple hook
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Improved air control
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You can't see it, but fixed Coyote jump
I'm way ahead of schedule it seems, but this is a good thing! The sooner I finish raw gameplay elements, the sooner I can focus on orchestrating the main campaign.
Also, here's a rough digital painting of the android I did on my iPad just for fun. Finally came of use!
As usual, stay tuned for more!
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