Visual Polish And Other Things
Getting very close now! Here's an update on my TODO list, among other goodies
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[DONE] Visual polish / cohesion (to a certain extent)
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Redo cutscenes, since current ones are placeholders
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[DONE] Balance difficulty and rewards for risks (easy path vs hard paths)
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Add two more easter eggs
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Maybe an ending cutscene
Here are some screenshots to give you a peek:
Also added collectibles that remove all deaths for those looking to optimize their runs:
Almost there y'all. Almost there...
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