Demo 2.0 Coming Soon
That's right - I've been hard at work on a new demo based on feedback from the last one!
What Changed?
-
Shorter demo (old one was about 1 hour in length average, so it should be much less than that now)
-
The same area as the first one, but completely redesigned given design feedback.
-
New tutorial segment that is less confusing
-
Some updated graphics and new object designs
-
New UI, including less annoying terminal speed warning. It's no longer a red vignette blocking the screen, it's just part of the UI
-
More scannables and lore
-
The ability to reset the level to the start, with clear stats (This is useful for speedrunning)
-
New composed music
-
An unlockable secret level, and new blue crystals that you can find and smash
-
Level Select menu (although you can only select one)
-
Settings menu where you can lower graphics settings, adjust audio, gameplay, and controls
-
Speedrun stats records available in the level select menu
-
Controller support, and button mapping (although some issues may remain that I'm aware of)
-
Lots of mechanic bug fixes (it feels very crisp now - I can't break it!)
-
Coyote time actually works and I can't break it! Even on pipes / sliding surfaces :)
So although it's not release quality yet - it's much much closer to release quality.
Expect it to be out early next year!
A Sneak Peek
I'm hesitant to show you too much, but here is a short video that shows off a few of those features. This is very early in the demo, before you get the climbing picks. It shows:
-
Reset to start
-
New UI
-
New terminal velocity indicator
-
Very brief and limited view of the new demo area
Stay tuned for more, folks!
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.